Onslaught mode for Nexuiz.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby KadaverJack » Mon Oct 01, 2007 11:15 pm

iSuck wrote:But wait: don't gibs already have physics? Or is that too simplistic for vehicles.

That's just a special movement type that causes gibs/grenades to bounce, so it's of little use to any vehicles other than pogo sticks ;)
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby Shoe » Mon Oct 01, 2007 11:42 pm

KadaverJack wrote:
iSuck wrote:But wait: don't gibs already have physics? Or is that too simplistic for vehicles.

That's just a special movement type that causes gibs/grenades to bounce, so it's of little use to any vehicles other than pogo sticks ;)

Oh heck yeah. Super Rocket Pogo Stick :]
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby TVR » Tue Oct 02, 2007 3:22 am

Fortunately I am working on a series of massive outdoor terrain maps, actual vehicles would be a graciously welcomed as to replace the trigger-able func_train/func_door combination used as a speedboat currently...

On a side note, if the modification of yours were to be released under GPL 2.0, it would also be possible for future use in Zymotic.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby Urre » Tue Oct 02, 2007 10:51 am

Since the code is mine and LordHavoc's (from whom I've got premission to distribute as I like), I could certainly release it under several licenses. My main targets are Nexuiz, Quake modding, and a closed source game.

As I said, the physics are working, they're only lacking minor features. What is not working yet is the representation (as in the part you actually see), it freaks out every now and then and does weird flips, while the physics particles are sitting happily on the floor. Been working on fixing this for a while, I ought to beat it some day ;)
Urre
Member
 
Posts: 14
Joined: Thu May 31, 2007 8:01 am

Postby Shoe » Mon Oct 08, 2007 7:04 pm

Sorry to seem impatient, but has anyone decided to jump up to the challenge? This is one of the most exciting features pending in the game, in my opinion :)
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby Zico » Mon Oct 08, 2007 7:24 pm

still ... want ... invasion :)
Zico
Alien
 
Posts: 128
Joined: Sun Jun 11, 2006 4:22 pm
Location: Germany, Saxony

Postby Revenant » Tue Oct 09, 2007 7:02 pm

I haven't really played nexuiz at all for a while, but I havent done any mapping in a while either. I could probably make one for you.
Revenant
Alien
 
Posts: 122
Joined: Sat Mar 04, 2006 9:38 pm
Location: Canada

Postby Psychcf » Tue Oct 09, 2007 7:19 pm

so... I'm guessing this will be licensed under some sort of BSDish license? or dual licensed?
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby Dokujisan » Sun May 18, 2008 6:24 am

Can anyone explain how the onslaught gamemode works? I ran the onslaught map and I see the jets flying around. How does it work?

I looked at the gamemodes.txt in Docs included in 2.4.2 but it doesn't mention onslaught.
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

Postby Dokujisan » Sun May 18, 2008 6:30 am

I found this onslaught demo, but it's basically just running around the map just like I was doing a moment ago.

http://www.youtube.com/watch?v=kwYZ9ajaa7g
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron