Onslaught mode for Nexuiz.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Strahlemann » Sun May 18, 2008 10:44 am

There are some nice tutorials for ut2k4's onslaught. The basic idea is the same like in Nexuiz' onslaught. Of course you need to ignore all ut2k4-specific-stuff that gets mentioned in these tutorials (and that's a lot of stuff like vehicles. the link gun, the mini-map etc.).
Really cut it down to the basics, and you have Nexuiz' onslaught:

Capture the nodes.
Get a "link" via the nodes from your base to the enemy's base.
Attack the enemy's base.

ut2k4:
http://www.youtube.com/watch?v=mGIY5sL0bUg
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Postby Asraniel » Sun May 18, 2008 12:19 pm

is this physics engine still alive? because i recently bought HL2 (i'm a linux user) which works nice with wine, and i found out that realistic physics are very cool in a game.

Physics + the turrets in the next nexuiz version, and nexuiz will conquer the world :-) (realy, where are those turrets now?)
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Postby Shoe » Sun May 18, 2008 1:01 pm

There was a demo video posted to YouTube displaying a physics engine in DarkPlaces, but the author said he hit a snag and that development had ceased (whether or not it's temporary is unknown). The video is fairly impressive, though.
http://www.youtube.com/watch?v=YLpEU6LDy34
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Postby Grasshopper » Mon May 19, 2008 3:59 am

game physics sounds nice . would this include things for onslaguht like gun turrets a player could use to protect the base , or would that be a campers haven.
shooting trees or columns would be fun to watch fall on players . but with all the trigger happy ppl playing there wouldnt be a map left :)
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