Shotgun Model Replacement ...

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Postby Doc-Pyton » Wed Oct 03, 2007 4:24 am

The muzzleflash is no problem ...
The Problem is, Im Designing the weapon model replacements so ... that everyone can just copy the model into his data directory ...

For use with Nexuiz without our Mod ...
So u can only change the model ...

Everythin else ... like another weaponflash ... and thislike ... must be done with the sourcecode ... that means these changes are only able in addition with our mod ...
Its a real pitty that i can't add that animationthing as a replacement ...

but thanks anyway ... ur muzzleflash looks pretty good ...
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Postby KadaverJack » Wed Oct 03, 2007 5:31 am

Doc-Pyton wrote:The muzzleflash is no problem ...
The Problem is, Im Designing the weapon model replacements so ... that everyone can just copy the model into his data directory ...

You could animate the muzzle flash as part of the firing animation...
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Postby Doc-Pyton » Wed Oct 03, 2007 6:15 am

thats some interesting idea ... but the animation of the shotgun is wired ... like i said before, both firemodes are using the "fire1" animationframe of the .zym file ...

But in Most of cases the animation wont be finished on the first firing mode and is only played one time slowly over the three shots in the second fire mode.

I tryd out a bit and the only way animating the model is like it is animated now.
Everythin else needs codingworks, and with coding the things are no problem.

Like i said without our MOD, the only thing i can do with the shotgun is to give it a new sound and this model.
I wish i could do more. If some other modeller's around here that knows about that problem, i could use some help with this. If there's some possibility to add things like that without changing the source code, i like to know how.
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Postby Strahlemann » Wed Oct 03, 2007 10:28 am

The shot sounds good. The reloading doesn't imo :wink:

Good work so far. I'd like to see some more sci-fi knickknack though. The laser and your Nex model are much more appealing to me.
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Postby Doc-Pyton » Wed Oct 03, 2007 10:59 am

after i played around a bit with textur shaders on testweapons, i decidet to make some new model for the nex ... ;)

The Shotgun is the only weapon in nexuiz that shouldn be a high tech weapon ...
the Machinegun will be replaced with somethin between futuristic design and the standart machinegun imagination ...
Ill try to keep the design of the rest of the weapons and improve it with textureshaders and a bit more detail ...
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Postby bengreenwood » Wed Oct 03, 2007 11:03 am

You said you can't change it but can't you make it jump up a little higher when you shoot?

Also the pump action bit at the front.. shouldn't this come back a little further. And it needs some hands, too. That'd be awesome.
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Postby Doc-Pyton » Wed Oct 03, 2007 11:11 am

Dont u think it would be kind of strange if the shotgun is the only weapon that's using hands ?
The higher uplifting is no problem, that will be done after i'm finished with the texture ...
Like i said the Normal/Bump map isnt right atm. , I think the texture resolution is just to low, so i will make it a bit higher to get rid of that problem.

Another thing is the smokepuff in front of the shotgun.
My Model looks to be a bit longer than the old one, so the position of that puff isnt right ...
But the correcture of it needs codingworks too.

Im thinking of some modified progs.dat that could be used with the model replacements for standartnexuiz. But that could occure errors with other clients. I dont know.
If that progs.dat modification is some possibility i could fix the other problems, like that animation and muzzleflash thing too.
Only matter with that option is that people have to replace every model thats changed in the progs.dat for the right appearence.

I dont know if its possible to make our mod compatible with the standart client.
Im not the coder ;) so i dont know about that things.

In any case i will try everythin i can to give my models the best look.
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Postby bengreenwood » Sat Oct 06, 2007 12:04 pm

It doesn't matter if it's the only weapon with hands. It just doesn't look right without them.

And yeah, you're right, some smoke would be cool.
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Postby KadaverJack » Sat Oct 06, 2007 9:09 pm

bengreenwood wrote:It doesn't matter if it's the only weapon with hands. It just doesn't look right without them.

It would look even worse with hands... Because with hands there's the problem that either all models get the same hands or you have to model a ridiculous amount of different hands, which isn't worth the effort imho...
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Postby Cream » Sun Oct 07, 2007 5:22 am

You should release what you have so far so we can put it to good use :3
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