A8hm wrote:I've been playing Nexuiz for a little while and need some help in finding the type of map I like which are castle maps.
What are all the castle or medeval maps that have been made for Nexuiz by people or are in progress of being made. Is anyone here working on such maps. If you have any of those maps or have seen some could you post a screen shot and a download link if it's complete. Also could you write what your opinions of that map are.
Finally, could we have a build a castle map making competition (only requirement is that the map be a castle or medeval?)
Thank you.
A8hm wrote:Most games have egyptian textures because people enjoy making egyptian maps from time to time. I have seen some maps with egyptian textures. I don't know what the copyright on them is. Can they be included with nexuiz (and modified) or are they not of the same license of nexuiz? If not could we create some egyptian textures that can be bundled with nexuiz and should I try?
A8hm wrote:I think Nexuiz needs to come with tree models. You cannot really create trees that look good in the editor so you must use a model. I have seen tree models in other extra maps but I think it would be good if trees came with Nexuiz because it is unknown how those other trees may be used by license.
If Nexuiz bundled high quality trees of various types and other plant life then this would increase the gamut of map types that could be created using nexuiz media without worrying about ambiguous copyrights on community created maps and models. We could have "lush" maps as other games do. Right now such maps are few and far between.
Func_door_rotating is needed as an engine improvement so we can have normal doors in some places and drawbridges and things like that which swing. There are some other functions that may be useful for some (like medeval maps) such as func_pendulum for various types of traps authors of those kinds of maps like to put in their maps.
It may also be nice to include fire in nexuiz so fireplaces and torches could be made. I think Toen had some somewhat primitive fire so if that map got into Nexuiz, and it is a very good map, we would have something more. Toen also had whimiscal models of torches and brasaiers. It also had organic undulating shaders. All these would be useful and wonderful to have in the release.
Other models which might be nice are skeletons in diffrent poses [straight, shackled with hands above head, impaled, etc), skulls, bones; ones that have no blood on them.
If need be there are probably some opensource projects which allready have made some of these.
It is good to make and bundle these things with this opensource game because it gives more material in the hands of mapmakers who build upon it.
A8hm wrote:With the mirrors is it possible to make hall of mirrors (please say yes!). Will the amount of times a mirror is allowed to reflect another mirror be set in a c_var so that people with slower rigs could set it to maybe 1 or 2 and people with great rigs could set it to 100 and get the true hall of mirror effect?
Will the creation of semi-mirror surfaces be possible like polished marble?
Also will you also create a way to make camaras and videoscreen (render to texture) this release? That will assist in modern and techno maps.
I had to consolidate the threads, because it was redundant to see 4 separate threads, when 1 would have been enough.