[MAP] Chasm

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

[MAP] Chasm

Postby Clueless Newbie » Sat Oct 20, 2007 8:13 pm

New CTF map:

Image
Image
Image
Image

Available here:

http://www.notam02.no/~clund/nexuiz/Chasm.pk3

Can also be used for DM and KH.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby Psychcf » Sat Oct 20, 2007 11:51 pm

looks like a really great looking map. I don't know how well it plays, but it looks like a good map for a large amount of players. good job!
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby TVR » Sun Oct 21, 2007 2:33 am

There appears to be an a flat ledge above each side of the chasm, which may unintentionally allow camping.

Image

Notice that it is what is supporting the camera.

Otherwise this is a VERY stylish map that shows off your experience in texture creation.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby torus » Sun Oct 21, 2007 2:55 am

Aside from a few quirks (the geometry in the last of your shots hinders movement a bit), this is a fantastic map! Great work!
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Shoe » Sun Oct 21, 2007 4:44 am

Would be cool if all those little glowy blue and red parts were animated moving, though :)
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby [-z-] » Sun Oct 21, 2007 6:13 pm

Looks nice, I'm gonna toss it on my server.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby Xeno » Sun Oct 21, 2007 6:26 pm

I just played this today for the first time... I like it. Great job.

Btw, did you get the idea from something in particular? It reminds me of something but I don't know what... maybe a Perfect Dark map.
Xeno
peregrinus originis incognitae
 
Posts: 396
Joined: Wed Nov 15, 2006 10:42 pm

Postby impulse9 » Mon Oct 22, 2007 12:23 am

Tried it, I liked it. Great job! Especially I like the middle area.

Keep up the good work! 8)
impulse9
Advanced member
 
Posts: 69
Joined: Sun Jul 01, 2007 3:09 pm
Location: Slovenia

Postby Strahlemann » Mon Oct 22, 2007 3:35 pm

I had a quick run yesterday.
The red and blue colors really should be in motion, warping around and stuff ;)
The spawns are very nicely done. Good idea.
The flag-rooms could use some player-clipping.
Some hallways seem a bit narrow, but as i didn't play it with others so far, i can't really say anything about gameplay.

The looks are very shiney. A bit too shiney imo, and the flat textures with the bumpy strokes get a bit repetitive. Try to get some more detail and more structure into your textures in another way. The floor also suffers a bit from this nervous bumpiness (moiree effects as well). Some larger structures that don't get washed out when looking at the texture from a distance would help (sth. like the tiles in shot 2. Just for the floor)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby torus » Mon Oct 22, 2007 7:37 pm

I actually disagree- I think moving textures would be distracting.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron