I had a quick run yesterday.
The red and blue colors really should be in motion, warping around and stuff
The spawns are very nicely done. Good idea.
The flag-rooms could use some player-clipping.
Some hallways seem a bit narrow, but as i didn't play it with others so far, i can't really say anything about gameplay.
The looks are very shiney. A bit too shiney imo, and the flat textures with the bumpy strokes get a bit repetitive. Try to get some more detail and more structure into your textures in another way. The floor also suffers a bit from this nervous bumpiness (moiree effects as well). Some larger structures that don't get washed out when looking at the texture from a distance would help (sth. like the tiles in shot 2. Just for the floor)
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength