Importing a md3 to your map

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Importing a md3 to your map

Postby shaggy » Thu Oct 25, 2007 10:38 am

I have been looking through the manual searched google, and I haven't found anything that I think works with nexuiz config of gtkradiant. I am wanting to know how I import a md3 model into gtkradiant. I'm sorry for the "n00bness" of this question but honestly I don't know. If anyone has a site or if they are willing to explain how to do it I would be grateful.

Also, while I am in the question asking mood, how do I add and use a skybox? that is how do I have the sky texture, do i need to set a size somehow, does it set the size for me. Basically I need someone to completely explain the concept of a skybox.
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby divVerent » Thu Oct 25, 2007 10:44 am

No idea how to do it right. I know you create a "misc_model" entity and then select the model file. But when I did that on capturecity, the texture of the model did not show up. It however worked just fine after compiling, and only shows as "shader not found" in Radiant.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby shaggy » Thu Oct 25, 2007 10:47 am

Oh, I didn't see the option :oops: and thank you for the quick reply
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby tZork » Thu Oct 25, 2007 12:32 pm

divVerent wrote:No idea how to do it right. I know you create a "misc_model" entity and then select the model file. But when I did that on capturecity, the texture of the model did not show up. It however worked just fine after compiling, and only shows as "shader not found" in Radiant.


This usualy happens when you model has a shader/texture name thats relative to models own path. ie "mymodel_texture". to make preview work right in radiant it needs a full path, like "models/coolstuff/mymodel_texture". (or use of _remap)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby divVerent » Thu Oct 25, 2007 12:34 pm

I used _remap to make it work in the engine. But GtkRadiant seems to ignore that.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron