[MAP] - MentalREspaceD

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[MAP] - MentalREspaceD

Postby tZork » Tue Oct 30, 2007 7:16 pm

http://zdev.dvrdns.org/nexuiz/maps/mentalrespaced.pk3

A remake of my old but popular "mentalspace". No screenines im afaraid, it would ruin the suprizes. ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby [-z-] » Tue Oct 30, 2007 9:13 pm

Nice touch with the stairs.

This should make for better games when it's 4v4+
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Postby John Galt » Tue Oct 30, 2007 9:27 pm

Aw c'mon man, i'm at the office and I can't try it out ;) We want screenies!
cat /dev/urandom > /dev/mem
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Postby torus » Tue Oct 30, 2007 9:54 pm

Dling now...
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Postby torus » Tue Oct 30, 2007 10:08 pm

It's nice. Real nice. I see really only 2 problems, gameplay-wise. The amount of health and proximity of the bases allows a person to double rocket jump from one base to another, repeatedly. Check out my demo:

http://www.mediafire.com/?axmyxzxwvzg

The second is that the jump pads on the bases are maybe tilted down too far- they are invisible until you are right on them, meaning that people will probably miss them.

http://xs220.xs.to/xs220/07442/nexuiz000038.jpg

http://xs220.xs.to/xs220/07442/nexuiz000040.jpg
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Postby [-z-] » Tue Oct 30, 2007 10:22 pm

torus wrote:The amount of health and proximity of the bases allows a person to double rocket jump from one base to another, repeatedly.


I think this map is meant for larger groups, which in effect will reduce this problem.


edit: Also, I just watched your demo and no offense but you're doing it the inefficient way.

check out my demo uno rocketo
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Postby torus » Tue Oct 30, 2007 10:30 pm

bah.

Yea, you are just laser- rocket- jumping instead of double rocket jumping.
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Postby tZork » Wed Oct 31, 2007 3:10 am

trickjumps where always a central part of this map, so i see no issue with any of thise ;) besides, a lil speed caps every now and then can be fun. and good aimtraning for nex'n :P
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Summer Willow » Wed Oct 31, 2007 9:08 pm

i suck at your map but its still awesomesauce. :D
Boinkin Beaver is my best nexuiz friend so you better leave him alone or face the wrath of the =^Kitty^= :D
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Postby Bryce » Thu Nov 01, 2007 1:12 am

I like this map, which comes as a surprise to me because I don't really like the old one. (In which my greatest joy is hopping over to the enemy base and lasering their noobs off while jumping around.) It might be the way one can rocketjump onto the enemy base from right near a major health powerup, but it probably has to do with the fact that while I am not very good at Nexuiz in general, I've had the (>120) high score on this map both times I played it and my team won both games. I don't know why. Maybe the new goodies are distracting more seasoned players. I guess time will tell.

(Just realized there might be some confusion here: my handle is GNOMES. Gnomes is not my real name, as might be expected.
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