I'm making this map, but I can't seem to get the lighting right, could someone please help me. Here is the pk3.
http://www.shaggy.googlepages.com/ctf_swamp.pk3
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//Water for Q3texture, temp use.
//This shader is for DarkPlaces Engine - Nexuiz
textures/shaggy/liquids/liquid_1
{
qer_editorimage textures/shaggy/liquids/liquid_1.tga
qer_trans 0.5
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
deformVertexes wave 150.0 sin 2 5 0.25 0.1
Q3map_TessSize 128
cull none
{
map textures/shaggy/liquids/liquid_1.tga
blendFunc add
rgbGen vertex
}
}
textures/shaggy/round_light
{
qer_editorimage textures/shaggy/round_light.tga
q3map_lightimage textures/shaggy/round_light_glow.tga
q3map_surfacelight 1000
{
map textures/shaggy/round_light.tga
rgbGen identity
}
{
map $lightmap
blendfunc filter
rgbGen identity
tcGen lightmap
depthFunc equal
}
{
map textures/shaggy/round_light_glow.tga
blendfunc add
}
}
// nebula skybox (taken to make test sky lighting)
// =============
textures/shaggy/smt_cemwll
{
qer_editorimage textures/shaggy/smt_cemwll_skylight.tga
surfaceparm sky
surfaceparm nolightmap
q3map_surfacelight 50
// note: Change the surfacelight value if you want more ambient light from the sky.
q3map_sun 1 .98 .9 70 0 90
// note: Change the fourth value (100) if you want a brighter or dimmer sun
skyparms textures/shaggy/env/smt_cemwll - -
}
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