cool, thanks! i got it the CL version to compile, a couple other things that should be fixed if this is to be made into a wiki.
xeno neglected to say to put the source files in the darkplaces directory that was created in include. (i just had to assume to)
he didn't say what to do with the .tar files that had to be downloaded, (again i assumed they had to be extracted into the WinGW directory, overwriting existing directories)
the path C:\msys\1.0\bin does not exist (specificially, the 1.0 directory)
it is actually C:\msys\bin; (well C:\x\msys\bin;)
and lastly, i really want to create a binary executable of the SDL version, i found what seems to be the libs in an old thread
http://www.libsdl.org/release/SDL-devel ... w32.tar.gz
there are newer versions now, did the same with the rest of the .tar files and extracted it into the mingw directory, i tried the newest one first, got some erros, then i did this one and got different errors.
any ideas to help me out? much appreciated!
(also in the faq that comes with nexuiz, to compile the game, it only says to run fteqcc.exe in the menu and server directories of the gamesource, it spits out 4 files,
menu.dat
menu.lno
progs.dat
progs.lno
needless to say, it isn't very helpfull, espcially since i want to modify bits in the engine, which is why i'm in this thread)