I'm working on a new map, and I've discoverd that some of the brushes are not solid - as in the player can walk straight through them. But I don't want that. These are supposed to be boulders. I can see two potential causes for this behaviour (but I'm only guessing here):
1: The boulders are intersected by a mesh (the ground they're sitting on).
2: The boulders/brushes have lots of sides. (in which case I can solve this by splitting the brushes in two).
Any other ideas?