Clueless Newbie wrote:BTW: How does one make models? Can one do that with Radiant?
I've only been able to do it with 3ds Max.
Model it in Blender. Unwrap the model, save the layout. Create a UV map. Move to correct dir. Export as an MD3. Move to respective directories. Import to Max. Drag texture map onto model. Export as ASE.
Or, you could do what Rev said- export the brushwork as .ase, although I haven't been successful with that.
Or, if what you want isn't very complex, you could go the other way- model it in Blender, and export as .map (it divides the model into brushes with the same shape), and copy that into your map.