
*Note this is just an example texture. The next image on this post is what happens when I compile and play the map in Nexuiz. The problem occurs also with full color textures that I create myself. I've tried 256x256 and 512x512 textures, and they get squished down to 64x64. Here's what this looks like running in Nex.

Funny thing, is that if I choose a different texture in e7, say e7/e7bricks01.jpg, the resizing doesn't happen. I've googled forums, looked at the .map files, and the radiant and nexuiz source code, and haven't been able to find what the solution. Here's a link to the .map and .bsp.
ttest.bsp
ttest.map
I feel like I'm missing something simple, care to give a clue?
Cheers,
-I
[/img]