I've been told that not a lot of new textures are being made these days and I'm thinking about working a on a texture set or more if anyone actually uses them. I do graphics for a living but I've never done textures for games before. After a few tests it seems like a lot of fun so I might go ahead.
I have a few questions tho, because in the tests I've done, the textures don't quite look like what I expected in-game. Contrasts seemed different and some colors came out more intense than intended. I know the size needs to be in multiples of 2 and should be tileable, but that's about it.
Is there anything else important I should know about? Any tips on how to make them look better in terms of contrasts and colors?