Nexball - Beta 1

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby Revenant » Fri Nov 23, 2007 4:59 am

:D UPDATES:
Code:
Ive got the ball type that was intended to be the main point of the mod done. Its got a cool flame effect on it, which transfers to the player when they are carrying it. This lets people know who has the ball. The only weapon meant to be used is the grenade launcher. Primary fire will shoot the ball if you have it, while secondary fire is a short range melee like attack that will knock the enemy backwards if they have the ball, and cause them to drop it. Basically everything is done, except for a few little balance things and tweaks. One more feature that I might add is a stamina bar, for sprinting. This was used in the q3 mod, proball. If I add the stamina bar, I will also make a teleporting function for people who dont have the ball. If you have full stamina, you can press teleport, and teleport back to one of your teams spawn points.

Maps:
Ive taken one of my old q3 proball maps and converted it to nexball.
I plan on making a few more.

Woo :D Today was productive.

edit: i just read my post and i realized that i typed in a lot of short sentences and i laughed at myself
Revenant
Alien
 
Posts: 122
Joined: Sat Mar 04, 2006 9:38 pm
Location: Canada

Postby cortez » Fri Nov 23, 2007 2:18 pm

Revenant wrote:Maps:
Ive taken one of my old q3 proball maps and converted it to nexball.
I plan on making a few more.


i could convert gforce too if you need more maps :)
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby Revenant » Fri Nov 23, 2007 5:56 pm

Sure. The goals are ball_redgoal and ball _bluegoal, the ball is ball_basketball, and the team spawns are just regular ctf spawns.
Revenant
Alien
 
Posts: 122
Joined: Sat Mar 04, 2006 9:38 pm
Location: Canada

Postby Revenant » Mon Nov 26, 2007 1:58 am

First post updated. Ive had some good progress :D
Revenant
Alien
 
Posts: 122
Joined: Sat Mar 04, 2006 9:38 pm
Location: Canada

Postby Shoe » Mon Nov 26, 2007 3:53 am

That is really neat, hopefully it can get included with the main game someday.

The included soccer maps are very well-made, too. I could see some even crazier non-standard designs coming up.

However, I think it should be an option to allow weapons other than the ball launcher (which imo should get its own model and weapon slot if possible). Just an svar or something.

edit: Another note, the pk3 didn't work as described. I had to extract the contents of the pk3 into Nexuiz/nexball instead of just placing it into the Nexuiz dir.
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby PinkRobot » Tue Nov 27, 2007 8:47 am

The only way I could get my Nexball server up and running was by renaming the pk3 to nexball.pk3 on both the server and in my dlcache folder. Then I have no trouble playing on my own server.

So if you want to play on Pink Robot's Nexball server:

1. Download Revenant's file in the first post in this thread;
2. Extract the .pk3 to your dlcache folder and rename it to nexball.pk3

That should do it.

One thing though, I still can not see textures on the Nexball Succer Socks map included. I only see the blocked 'texture not found' replacement texture. What could be the problem ?
Now with new shiny avatar.
PinkRobot
Alien trapper
 
Posts: 443
Joined: Fri Jul 21, 2006 7:06 pm
Location: #brlogetc

Postby FruitieX » Tue Nov 27, 2007 5:18 pm

I'm planning on creating a basketball field =D
Image
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

Postby Revenant » Tue Nov 27, 2007 5:55 pm

Seems i didnt packaged it right :(

Ill fix it up tonight.
Revenant
Alien
 
Posts: 122
Joined: Sat Mar 04, 2006 9:38 pm
Location: Canada

Postby PinkRobot » Sun Dec 02, 2007 9:07 am

Well we've been running the nexball mod on my server a couple of times now and overall people really like it. So I thought it was time to give you some feedback on it. Just my personal thoughts on possible improvements, if others have any more to share please do !

1. I run Nexuiz at not very high settings, pretty much all effects off :) But this does mean that I have no way of telling who has the ball in the 'basketball' mode. This puts me and the other people who have the same low settings at a severe disadvantage. I end up just shooting my secondary fire at everybody who looks like he could be carrying the ball :D Maybe you would consider doing any of the following:

- Make the ball carrier fullbright;
- Put a waypoint 'ball carrier' over their head;
- Keep the ball visible while it is being carried ? Not too sure about this one :)

2. Would you consider making the ball behaviour controllable by Cvar's instead of entities ? So that you can try the different modes on the same map ? At first I thought this was already done this way but then we noticed the different ball entities :)

So far for the feedback.

Now, FruitieX has been making some fun new maps which we will soon release to the public no doubt. FruitieX made a Basketball, Tennis and Golf map :) and he helped me get my Rink map suitable for Nexball [for some reason I can't get the goals to work in my 1.4 Radiant]. The Basketball and Rink maps were instant winners, Tennis and Golf still need some work.
Now with new shiny avatar.
PinkRobot
Alien trapper
 
Posts: 443
Joined: Fri Jul 21, 2006 7:06 pm
Location: #brlogetc

Postby FruitieX » Sun Dec 02, 2007 4:24 pm

Yup, this morning I also finished the volleyball map (still needs some work tho).

The biggest problem so far with the mod has been that the ball keeps returning all the time if no one touches it for about 4? seconds. On for example the volleyball map, this means that the ball wont even have time to land on the other side at some occasions before it returns! We also noticed the same happening on the tennis map. What's worse, is that when the ball is returned it goes thru all our goal entities on the net itself! so one could score double points by not even making a goal, but returning the ball from the right position! Also, the opposite can happen; one looses 2 points because the ball is returned and first touches the net, then a goal entity. Is there a cvar to set the "lifetime" of the ball? If not, one really needs to be added !!

Teh Fruitz :D
Image
FruitieX
Keyboard killer
 
Posts: 588
Joined: Mon Nov 13, 2006 4:47 pm
Location: Finland

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron