Nexball - Beta 1

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Xandria » Tue Dec 04, 2007 6:45 am

Me and Vampirella from my clan have played on nexball it's purely fantastic and a total change from fragging everything.

and Fruity! Share yerrr maps :P the tennis one is wild
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Postby FruitieX » Tue Dec 04, 2007 2:09 pm

http://www.fileden.com/files/2006/11/7/ ... ballv2.pk3
http://www.fileden.com/files/2006/11/7/357261/rugby.pk3
http://www.fileden.com/files/2006/11/7/ ... nnisv2.pk3
http://www.fileden.com/files/2006/11/7/ ... golfv2.pk3
http://www.fileden.com/files/2006/11/7/ ... etball.pk3
http://www.fileden.com/files/2006/11/7/357261/rink.pk3

Most of them still need some fixing. Especially the golf map, it has an invisible trigger_push there for some strange reason. I have the fixed map on the pc but excuse me for being too lazy to upload it :P (It's not that popular anyway).

Basketball and Rink are as Pink said the best ones. Now that I fixed tennis it's pretty much fun too, and so is volleyball :). Rugby is just something pathetic I threw together in matter of minutes (15?).

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Postby Shoe » Tue Dec 04, 2007 3:07 pm

I have some ideas for a launcher model that I might try making when I go on break.

I've never modeled a weapon before but I'm willing to try with my extra free time I'll have :)
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Postby pavlvs327 » Tue Dec 04, 2007 3:49 pm

Shoe wrote:I have some ideas for a launcher model that I might try making when I go on break.

I've never modeled a weapon before but I'm willing to try with my extra free time I'll have :)


Along with a launcher model, there are a few things that come to mind, mostly from player feedback, after playing nexball all night :) :

1. Players without particles, corona, or realtime lights enabled can not see who has the ball when it is being carried. This could be a job for waypoints. This was brought up as well by PinkCheeeeese.

2. Same for knowing when you have the ball. Sometimes standing right next to someone who has it looks very similar glow-wise to haveing it yourself. also, if you move fast enough, you can no longer see your own fire/glow. Perhaps something like the flag carrying icon would be good, or some text saying you have/got the ball.

Map-Specific:

1. Succer_socks_soccer: The hurt triggers are only on two sides of the field.

2. Rink: Since balls retain their momentum when they reset, and this map has a very high, uncontained ball spawn, I was able to score a goal without anyone touching the ball. :twisted:

3. Volleyball v2: Much better than the first in this regard, but still just a few very infrequent scoring problems when the ball hits the net.

I have yet to test Tennis, Golf, or Rugby, but am putting them on the server now :D.

I got a few complaints about stealing being too easy or perhaps the push being too much. The push is a difficult issue because it's not bad when you're on the ground, but if it is stolen from you mid- jump, you are suddenly on the other end of the map. I personally don't have much problem with the stealing system, but I should relay these concerns.


Thanks so much Revenant for this amazing mod, and to Fruitie for some great maps.
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Postby Mr. Bougo » Tue Dec 04, 2007 4:20 pm

The mod needs cvars, indeed...

  • For some physics about the ball (bouncing, deceleration and stuff: i noticed that it doesn't "roll" much on the floor)
  • For the ballcarrier (!!!, because it feels a bit slowslow imho)
  • For the ballcontrol (dont know about this actually... Maybe some cvar to override the map-specific settings?)
  • For the weapon (push force, launch force, stealing "refire" and such)
  • Cant think of anything else... Ball color/fullbright maybe? :p


If the stealing accuracy was a bit less random, it should be nice to make it slower (i mean, slower refire)

And (but i guess you're working on it) the soccer-like control should be more... Controlish? It's a bit random atm :p
Would be nice to be able to make passes (like on basketball like, actually, but with a "touch-the-ball" stealing system)


I really love your mod, it's an awesome way to make fun with little teams (like 2v2 or 3v3)

Zomg, i cant imagine a 11v11 on succer_socks


Edit: and you definitely have to rename the nexball B1.pk3 to nexball.pk3, because pink, pavlvs and me use it so on our servers, and since we're the only three guys running a nexball server afaik, anyone playing nexball has a nexball.pk3 package
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Postby pavlvs327 » Tue Dec 04, 2007 4:28 pm

Mr. Bougo wrote:The mod needs cvars, indeed...

  • For some physics about the ball (bouncing, deceleration and stuff: i noticed that it doesn't "roll" much on the floor)
  • For the ballcarrier (!!!, because it feels a bit slowslow imho)
  • For the ballcontrol (dont know about this actually... Maybe some cvar to override the map-specific settings?)
  • For the weapon (push force, launch force, stealing "refire" and such)
  • Cant think of anything else... Ball color/fullbright maybe? :p


:P Yes, cvars! That's what we need! :D

Welcome to the forums, Bougs! :wink:
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Postby cortez » Tue Dec 04, 2007 5:27 pm

now finally i fixed the bugs on my 2 nexball maps and here they are.

1. gforce_soccer
a convertion of my gforce ctf map. simple but make a lot of fun.

2. poolparty
waterball! the idea is from a cs map but it got an own style.

http://files.filefront.com/2soccerpk3/; ... einfo.html <--- here to load
Aneurysm 4 the win !!!!! :D
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Postby Shoe » Tue Dec 04, 2007 5:56 pm

Mr. Bougo wrote:The mod needs cvars, indeed...

  • For some physics about the ball (bouncing, deceleration and stuff: i noticed that it doesn't "roll" much on the floor)
  • For the ballcarrier (!!!, because it feels a bit slowslow imho)
  • For the ballcontrol (dont know about this actually... Maybe some cvar to override the map-specific settings?)
  • For the weapon (push force, launch force, stealing "refire" and such)
  • Cant think of anything else... Ball color/fullbright maybe? :p

If the stealing accuracy was a bit less random, it should be nice to make it slower (i mean, slower refire)

And (but i guess you're working on it) the soccer-like control should be more... Controlish? It's a bit random atm :p
Would be nice to be able to make passes (like on basketball like, actually, but with a "touch-the-ball" stealing system)


I really love your mod, it's an awesome way to make fun with little teams (like 2v2 or 3v3)

Zomg, i cant imagine a 11v11 on succer_socks


Edit: and you definitely have to rename the nexball B1.pk3 to nexball.pk3, because pink, pavlvs and me use it so on our servers, and since we're the only three guys running a nexball server afaik, anyone playing nexball has a nexball.pk3 package

Another cvar I'd like to see still (as previously mentioned) is allowing use of other weapons in the maps (more like deathball)
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Postby Mr. Bougo » Tue Dec 04, 2007 6:26 pm

Shoe wrote:Another cvar I'd like to see still (as previously mentioned) is allowing use of other weapons in the maps (more like deathball)


Well, that's quite possible, except for the hagar whose slot is used for the nexball weapon...
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Postby Urbanshenkie » Tue Dec 04, 2007 11:45 pm

and what about big maps i got some idea`s to evolved this game mode. make it like you haver to bring to ball to 3 points or so and who manage that wins the map

like ctf but now you need to move the ball to specifc points . and mabye this is fun also make us choose between defender and attacker

attacker has more hp but is slower then a attacker with lesser hp or somthing

and mabye its fun when you can only move the ball if you have 2 or 3 pushing it on big maps or make the ball slower

make the ball into a skull you have to keep on the skull for a period of time to win or something like in halo
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