Nexball - Beta 1

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby KadaverJack » Tue Jan 01, 2008 8:13 pm

BUGA wrote:Sorry, I'm too stupid to get all that stuff into the correct folders...
On Mac, do I have to put the folder into the hidden folder on the home's directory or should I just put it into the folder that I find on my Desktop? xD

Both should work, but using the folder on your desktop is probably easier for you...
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Postby Mr. Bougo » Tue Jan 06, 2009 10:41 am

Happy one-year thread resurrection!


I do this for a reason...


Nexball is on its way... I'm slowly recoding it (I'm in exams, can't fully concentrate on that code so)

Ball movement is done already, I have to code goals, ball return and scoring (plus some internals like mapinfos). But the physics part is all done.
I had to "decompile" (translate from debug progs disassembly) the soccer-kind of ball, the physics of that are coded on two lines but they're quite touchy to tweak, I wanted it to feel exactly like it did, rather than have even messier movement :p
I recoded the basket ball from scratch, and I'm considering using the port-o-launch slot instead of the mortar's for ball control, so the mappers can place weapons (not too much please :p) on the map.


I hope to get things done for February. At least a fairly playable beta release. I got some people to test the ball movement and they liked it.
Revenant is supporting my project, which is actually his, heh ;) Kudos to him
Meh.
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Postby Alien » Tue Jan 06, 2009 3:08 pm

Wow, nice. Did you try frikdec to decompile so you wouldn't need to look at intermediate code?

EDIT: I saw you did, so don't pay attention and gl.
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Postby Revenant » Tue Jan 06, 2009 3:14 pm

Yay Mr.Bougo \o/

I will help contribute to this new version of Nexball with some quality maps. I might make another ball model that is a little more futuristic as well :)
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Postby Mr. Bougo » Tue Jan 06, 2009 5:59 pm

Alien wrote:Wow, nice. Did you try frikdec to decompile so you wouldn't need to look at intermediate code?

EDIT: I saw you did, so don't pay attention and gl.


I actually didn't know about FrikaC's decompiler, Ronan told me about it yesterday...
I reverse-engineered using the prvm_printfunction command on a server running the 2.3 nexball. Printed out something like this for example: http://pinkrobot.pastebin.com/m16afc728
It's quite easy to guess how that works :p
Meh.
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Postby Alien » Tue Jan 06, 2009 8:48 pm

Frikdec is not the only one decompiler, btw. :)
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Postby PinkRobot » Wed Jan 07, 2009 12:39 pm

In anticipation of MrBougo's recreation of the nexball mod, I am making some of the old PB made nexball maps graphically a bit more appealing. The first map I have done is Basketball, so here is a shot of basketball_remake_v1r1:

Image

I will post screenshots of other maps when I finish them.
Now with new shiny avatar.
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Postby Fisume! » Wed Jan 07, 2009 1:16 pm

Cant wait to play Morphed's and div's remake of SuckerSocks with nexball.

Or some 3v3 Football matches on PB_rink (or however it was called), good old times :-)
btw, looks great PinkRobot. Can remember the basketball map too. Dont forget to make a nice volleyball map. Maybe with the terain of sev's Cleft_village?
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Postby FruitieX » Fri Jan 09, 2009 10:21 pm

Nexball = AWESOME. :D
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Postby cortez » Fri Jan 09, 2009 10:36 pm

FruitieX wrote:Nexball = AWESOME. :D


for sure
Aneurysm 4 the win !!!!! :D
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