Happy one-year thread resurrection!
I do this for a reason...
Nexball is on its way... I'm slowly recoding it (I'm in exams, can't fully concentrate on that code so)
Ball movement is done already, I have to code goals, ball return and scoring (plus some internals like mapinfos). But the physics part is all done.
I had to "decompile" (translate from debug progs disassembly) the soccer-kind of ball, the physics of that are coded on two lines but they're quite touchy to tweak, I wanted it to feel exactly like it did, rather than have even messier movement :p
I recoded the basket ball from scratch, and I'm considering using the port-o-launch slot instead of the mortar's for ball control, so the mappers can place weapons (not too much please :p) on the map.
I hope to get things done for February. At least a fairly playable beta release. I got some people to test the ball movement and they liked it.
Revenant is supporting my project, which is actually his, heh

Kudos to him