Nexball - Beta 1

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Nexball - Beta 1

Postby Revenant » Sun Nov 11, 2007 7:55 pm

http://www.mediafire.com/?7z94jez4nm1
1)Extract to ../Nexuiz directory.
2)Run "...\nexuiz.exe" -game nexball
3)Pick one of my maps from the ctf maps
4)Play!

If anybody sets up a server, give me a shout. I want to play with more than 1 other person ;p
Last edited by Revenant on Mon Nov 26, 2007 1:57 am, edited 2 times in total.
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Postby divVerent » Sun Nov 11, 2007 8:12 pm

Even though I haven't tried it out yet - when you are done with the mod (after some fixes perhaps), can you provide source of it? Would be nice if it could be added to Nexuiz.

If possible, also release a diff to the normal progs.dat.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby PinkRobot » Tue Nov 13, 2007 12:37 pm

Thanks a lot Revenant. We got the mod working on my server yesterday and it was a lot of fun. I want to make my Rink map suitable for Nexball, could you tell me what I have to do to make it work ? I opened the version of Succer Socks you made but there is no .map file in it unfortunately so I could not see how you did it.
Now with new shiny avatar.
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Postby Revenant » Tue Nov 13, 2007 5:52 pm

I will make my entity.def file that I use available later today, but if you want to know, ill tell you.

The ball entity classname is "ball" ...

The goals are just called ball_redgoal and ball_bluegoal and i just use the trigger texture on the brush.

Fairly easy :p
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Postby Purple Carrot » Wed Nov 14, 2007 2:07 am

Hey that is just what we needed! I managed to put a ball in a map and kicked it around. (well I got that multicolored crystal thing, actually)
If we can do that we can make all sorts of cool useless stuff!!!
Thanks Revenant!!!!
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Postby Revenant » Wed Nov 14, 2007 2:18 am

Morphed made a nice soccer ball model for me to use in it. Once I fix some bugs and stuff, I will give a proper package with a map or 2, the ball model, and the source.
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Postby FruitieX » Wed Nov 14, 2007 6:29 am

HumanRemains wrote:Thanks a lot Revenant. We got the mod working on my server yesterday and it was a lot of fun. I want to make my Rink map suitable for Nexball, could you tell me what I have to do to make it work ? I opened the version of Succer Socks you made but there is no .map file in it unfortunately so I could not see how you did it.



Hehe yay, this mod + rink would be crazy! :D

Imagine playing this on just about any normal CTF map, like MikeCTF, Facing Worlds, Lavaflag etc. That would be pretty.... Interesting =)

And thanks Revenant, great mod. Keep up the good work :)
Image
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Postby iSuck » Fri Nov 16, 2007 9:43 pm

I've done this before with pro, but I forgot how to open the mod file. I type "game nexball" in nexuiz after I've put the files in?
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Postby Revenant » Mon Nov 19, 2007 3:56 am

:shock:
Image

Updates:
-fixed the bug where if you score in your own net when nobody from the other team has touched the ball yet, it crashed
-added a new type of ball, that you can pickup and shoot using impulse 111 to shoot

Soon to come:
-"checking", to steal the ball from another player
-more actual maps

edit: just to make it clear, this isnt an actual map, just a test box. I'm not that bad at mapping...;p Also, the massive soccer ball is just a funny pic of when i accidentally made the ball scale 10 :(
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Postby Xeno » Mon Nov 19, 2007 4:02 pm

If this can be done, it should be easy to emulate UT's bombing run, which would be fun fun fun.


The principle of bombing run:
There's a bomb (no timer) on the map that you can pick up just like a flag.
You have to get the bomb though a goal in the enemy base (by throwing it or jumping through it yourself with the bomb).
You can pass the bomb to teammates.
You can get the bomb from an enemy by killing him (surprise).
You can't fire weapons when carrying the bomb ("fire" throws the bomb)*


*I would suggest that when carrying the bomb, you can only use the laser, so that movement is still possible... secondary would just fire the bomb instead of switching to the last weapon.
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