Map Releases : Towers of Doom / Hell Incarnate

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby KadaverJack » Mon Dec 03, 2007 9:40 pm

victim wrote:Unfortunately I haven't had the opportunity to play docs_hell_incarnate again. I've tried r_sky 0 whilst playing on other maps and not noticed any difference in FPS.

Most maps are using skyboxes with max. 512x512px per side, doc's maps had 1000x1000px last time i checked, so that problem might be specific to those maps.
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Postby torus » Mon Dec 03, 2007 10:29 pm

Don't they have to be powers of 2?
Image
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Postby KadaverJack » Mon Dec 03, 2007 10:57 pm

They should be, but they don't have to. If a texture has a size that's no power of 2, it will be scaled in case the CPU/driver doesn't support GL_ARB_texture_non_power_of_two.
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Postby divVerent » Tue Dec 04, 2007 8:07 am

Screenshotters beware: r_subdivisions_tolerance can make maps look much nicer when reduced, at a fps cost:

Image

looks worse than

Image

Quite a difference...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Strahlemann » Tue Dec 04, 2007 2:37 pm

But there are still seams between the patches (at the lower left corner) where you can see through.
But that's engine specific iirc.
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Postby Doc-Pyton » Wed Dec 05, 2007 12:27 pm

Yeah that seams between the patches are a problem >_< ...
Im tryin to avoid these but i dont know how this error is caused so i have to testrun till i have fixed it ...

Are these command lines for the compiler Verent ?
Or is it a nexuiz command that have to be done by the players themselfes ?

By the way after someone explained me how to smothshade brushes, im thinking on remake this whole map using brushes instead of the patches for the rocks.
That could give it a better look and i could avoid the other problems by just mapping it new ...

The base structure of the Map is an easy one, and the only misstake on it is the whole appearance that could be fixed much easyer by remapping it.

However i'll look for that soon ...
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby divVerent » Wed Dec 05, 2007 12:44 pm

It would have to be done by the players, and can cost quite some fps.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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