by Doc-Pyton » Wed Dec 05, 2007 12:27 pm
Yeah that seams between the patches are a problem >_< ...
Im tryin to avoid these but i dont know how this error is caused so i have to testrun till i have fixed it ...
Are these command lines for the compiler Verent ?
Or is it a nexuiz command that have to be done by the players themselfes ?
By the way after someone explained me how to smothshade brushes, im thinking on remake this whole map using brushes instead of the patches for the rocks.
That could give it a better look and i could avoid the other problems by just mapping it new ...
The base structure of the Map is an easy one, and the only misstake on it is the whole appearance that could be fixed much easyer by remapping it.
However i'll look for that soon ...
Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->