werewolf model i'm working on.

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werewolf model i'm working on.

Postby heyok4 » Sun Nov 18, 2007 7:43 pm

ok, i know nexuiz already has a werewolf model, but i really like werewolves and i want to make one that had a different look and a lot more detail. i'm making a subsurf model that will be used to generate a normal map later in the process. it looks a bit rough right now because i'm still at the stage where i'm making all the basic shapes and i haven't started working on the proportions yet.

here's what i've got so far.
Image
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Postby [-z-] » Sun Nov 18, 2007 8:14 pm

Looking good, keep it up.
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Postby Psychcf » Sun Nov 18, 2007 8:27 pm

it needs some teeth ;)
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Postby Shoe » Sun Nov 18, 2007 10:38 pm

The eyes look kinda of awkward.
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Postby heyok4 » Sun Nov 18, 2007 11:13 pm

i've done a lot more work on the mesh and it's starting to flow nicely. i've put some teeth in the upper jaw and they seem to work. i deleted the original lower jaw and have only just started putting a new one in, but here's what i've got so far.
Image
the proportions are still very wrong, but i'm happy with how it's going.
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Postby iSuck » Mon Nov 19, 2007 9:56 pm

Do you have a low-poly? That thing looks really nice, but it also looks like a sculpt. Character models in the most advanced games have only 5000 polys in the entire model, Nexuiz characters have somewhere between 1000 and 3000, I think.

Interestingly, I think there's a playermodel (maybe it was renamed) called "Lycanthrope" Which means "werewolf" Funny, isn't it?
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Postby heyok4 » Tue Nov 20, 2007 8:04 am

isuck - don't worry, i wasn't planning to use this model in the game, it's a subsurf model which would have an insane amount of polygons. i'm going to use it to generate a normal map for the low-poly version.

like you said, there is already a lycanthrope/werewolf character in the game, but i want to make a werewolf anyway. mine will have a different look to the current one.
Image
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Postby heyok4 » Tue Nov 20, 2007 11:58 am

i've got most of the shapes into the mesh and i've done some work on the proportions. it's starting to look reasonable now, but it still needs a lot of work.
Image
i'm trying to get something that has elements of both human and wolf features, so i'm going to head of to the library and see if i can find some pictures of wolf and human skulls.
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Postby heyok4 » Tue Nov 20, 2007 4:56 pm

i've done a lot more work. give the model proper eyes, lips, gums and better teeth. i've also spent a while tweaking the shape to get a good mix between wolf and human in the face.
Image
any feedback?
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Postby [-z-] » Tue Nov 20, 2007 6:16 pm

huge improvement, it's really starting to come together.
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