werewolf model i'm working on.

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Postby iSuck » Fri Nov 23, 2007 2:45 am

I think it's the jaw that makes it look Pixar (Mr. Incredible), I'm just looking at my dog now, and his chin does not stick out, but is smaller than the upper snout, and the point is gentle, not 90 degrees.

I really like it, how many polys?
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Postby ai » Fri Nov 23, 2007 12:26 pm

iSuck wrote:I really like it, how many polys?

It won't do for any game if that's what you're asking :P But my guess would be around 30.000-50.000.
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Postby heyok4 » Fri Nov 23, 2007 6:13 pm

torus - i'll try smoothing the cheeks off a bit more, but i want to keep a bit of curve to mimic a human's cheekbones, since i'm trying for a mix of human and wolf features. i took your advice and shrunk the ears, do you like them better now? you mentioned making it more sci-fi, is that nexuiz's theme?

isuck - yeah, the jaw is probably a bit too strong. again, i was trying to get some human features in there, but maybe i went a bit too far. i'll rework the jaw and make it a bit less extreme.

ai - pretty close. i was sculpting with 3 levels of subsurf on it and after reading your post i applied the subsurf out of curiosity. that resulted in 55,328 polygons. like you said, probably a bit much for using in the game. :)
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Postby heyok4 » Fri Nov 23, 2007 7:51 pm

ok. i've softened the jaw and tweaked the cheeks a bit, done some more work on the eyes and done some general tidying up of the mesh.
Image
Last edited by heyok4 on Fri Nov 23, 2007 8:14 pm, edited 1 time in total.
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Postby torus » Fri Nov 23, 2007 8:09 pm

Definite improvement. You should probably work on defining musculature, so it doesn't look so clay- like. Zbrush can be good for this.
Image
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Postby ai » Fri Nov 23, 2007 9:26 pm

It starts to look real good. I have a suggestion about the nose. Make it so that it looks like it's two different pieces. As the nose and the actual upper jaw are two different pieces. This could however be just a high poly detail and do not know how it would look on the low poly.
Also, make the ears a bit fatter. Looking from the front view they look thin and kind of out of shape.

Here are two pictures of werewolf ears I think would suit this model:
http://www.forsaken.camarilla.org.uk/we ... yright.jpg
http://www.wizkidsgames.com/horrorclix/ ... f_1024.jpg

And I suppose you'll do the high detail modeling (normal maps) later when the general shape is done right? That's at least how I work :)
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Postby heyok4 » Fri Nov 23, 2007 11:21 pm

torus - i've never used zbrush, but it is interesting. blender has a sculpt mode which might be similar, i'll look into that.

ai - nice werewolf pics, thanks for that. i think i see what you mean about the nose and ears, i'll try and do that.
i'm not really sure how to go about the normal mapping, it's not something i've done before. i'm guessing i make a low poly model and then get a program to generate a normal map using this model as a guide. how do you do yours? is it all done with the subsurf model or do you also draw on the normal map in a graphics program like gimp?
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Postby heyok4 » Fri Nov 23, 2007 11:28 pm

actually now i think about it drawing on a normal map might be hard to do because it's a weird mix of colours. perhaps i could make something simpler like a bump map for the subsurf model and have it taken into account when generating the normal map.
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Postby heyok4 » Sat Nov 24, 2007 11:36 am

i've fixed the ears, put some curve into the teeth and softened the bones in the face (since it occured to me that they would be covered in fur).

i took a look at dog/wolf noses and i'll try and sculpt the correct shapes into my model, instead of the vaguely pig-like snout it's currently got. my reference photo is included in the picture below.
Image
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Postby ai » Sat Nov 24, 2007 6:19 pm

Looking good. But I have to ask. What are you going to use this model for? For a game (Nexuiz) or just having a high poly model? As fur will not go well with Nexuiz, if even. The ears look good but it's neck is out of proportions. To me I get the feeling like he doesn't have a neck but is a blob of some sort and the face just sticks out of the surface :P.
It looks like the neck and the head is practically the same thing.
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