Help with jumppad please

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Help with jumppad please

Postby dublpaws » Tue Nov 20, 2007 4:40 am

I'm mapping and trying to get a jump pad to work correctly. The symptom - when the pad is jumped on, the player sticks to it, while the jump "sound&flash" continuously activate - over and over.

I have one entity with keys
{classname : trigger_push, target : t1},
and another
{classname : target_position, targetname : t1}

And I've connected (ctrl+K) them. :?

What am doing wrong and/or not doing correctly?
Whoever answers this gets a big gold star and a lifetime of happiness. :wink:
dublpaws
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Posts: 61
Joined: Mon Apr 23, 2007 4:26 am

Postby dublpaws » Tue Nov 20, 2007 5:13 am

ok found the solution.

The jump pad had the same key:value pair as the target, so, the problem was player was being shot right back. YAY!
dublpaws
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Posts: 61
Joined: Mon Apr 23, 2007 4:26 am


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