New Map : Docs_Gothic_Rush

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Postby Strahlemann » Wed Nov 21, 2007 11:51 pm

Mmh. That looks like a lot of medieval fun 8)
Shot 2 reminds me of q3dm8 (Brimstone Abbey) which is of course a good thing !

I really would love to see the windows cast some interesting shadows.
Something like this one: http://lvlworld.com/#c=m7&d=28%20Jul%202007&f=seasons&s=seasons&m=All&n=1 (the 2nd shot)
To be nitpicking (once again ;)) :
The cobwebs are a nice touch, but they look kinda out of place as everything around them is clean and shiny. I'd rather expect them in some catacombs.
Also i don't really know what to think about the pink lights. It's a bit too much in some places for my taste, otherwise it seems to go well with your theme.

Everything else is just fine as i can tell from the screenshots.
A lot of nice details :) I especially like that dragon-picture. It adds a lot to the atmosphere.

About the fountain:
fountains always were hard to do and i never saw a convincing one in any q3- or nexuiz-map. The best way to do it would really be to have some scrolling water texture.
A particle effect would of course be nice, but iirc these are kinda hardcoded in the engine.
div or tZork should know more about that.

And do you mind trying out some different compile settings ?
In the light stage i use: -light -bounce 8 -compensate 1.3 -fast -gamma 1.3 -patchshadows -samples 6 -v
(where you should test different values for -compensate and -gamma)
I'm just curious how it would look.
Last edited by Strahlemann on Wed Nov 21, 2007 11:57 pm, edited 1 time in total.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
Strahlemann
Keyboard killer
 
Posts: 676
Joined: Wed Mar 01, 2006 12:11 am
Location: Ulm/Germany

Postby Doc-Pyton » Wed Nov 21, 2007 11:52 pm

But keep in mind that nexuiz doesn't fit to maps that have many narrow corridors, where the ceiling is so low that laserjumping is out of options.

<- i know its somekind of Showstopper if u can't lazerjump around like some crazy monkey, but i wanted this map to be something in the middle of the lines.
Some parts of the Map are so small that u cant, jump around, other parts are just high enough that u can jump limmited.
The Lighter on the celling are kind of hm donno the right word, i would say "upfuck" when u hit them in jump.
They are some kind of jump blockers.
In any case think on stormkeep, i liked that map, cause jumpin around isnt real an option, and its more about aiming, movement and how fast that is.

After the experiments on surfaces with Hell_Incarnate and Towers of Doom i tryd to make some map with a real good looking ambience.
I think from the grafical part this map is pretty good.
Maybe the part of the Movin around isnt the best.
With the Next map i will try to make a grafical awsome map with every trick i learned about the engine till now and best movementoptions.

In any case the architekture of the map is good for the CTF game mode i think, cause u cant make the way to fast with jumps and thislike.
U really have to fight ur way to the flag and u really have to fight ur way back with it.
The fastest capture i did was 28 seconds without any other players.
So i think with enemy forces this could be some pretty good ctf thing.

I have testplayed that map with bots ( really not helpin, cause there are no waypoints and some of them just didn move and others ran into walls ) and with clanmates.
In the testrounds it played well, but it seems to be a bit to large for duell's.
U can use the Lazerjump to get on higher positions, like that on the upper side with the windows, but bunnyjumpin around to avoid hits, isnt really an option.

in any case i tryd to give it much corners and things to move around and get out of the field of fire from other players.
In the fights around the Mainhall i was hardly remindet to that scene of Matrix, where trinity and Neo are wrecking the entrance hall of that building morpheus was hold.
It was some never ending change between the 3 sides of that colums.

Some real buggy thing is with the courved surfaces.
I dont know why, but the collision with the electroballs and secondary grenades is not right.
I think its somethin with the Code, maybe caused from that part that calculates the backbouncingangle.
Sometimes the nades and the balls just fly through the walls.

What i really hate, is the fact, that there seems to be no good way to give that spire an water fountain <_< ...
If i understood that right, i cant use Particular effects.
Scrolling textures are no way too, cause it looked just ugly when i testet that.
Really dont know how to make that without destroyin the nice look of that thing.

However i hope it will be some funny to play map when i release it.
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
Doc-Pyton
Alien
 
Posts: 155
Joined: Thu Aug 30, 2007 7:30 pm

Postby mczero » Thu Nov 22, 2007 10:03 pm

Reminds me of those good old UT99 gothic maps...
Wow I got a flash reminder right now... fantastic work, really. Keep it up!
mczero
Newbie
 
Posts: 7
Joined: Thu Sep 28, 2006 8:39 pm

Postby Shoe » Fri Nov 23, 2007 11:26 pm

mczero wrote:Reminds me of those good old UT99 gothic maps...
Wow I got a flash reminder right now... fantastic work, really. Keep it up!

Ooh, yeah, it is very reminiscent of those too :)
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby torus » Sat Nov 24, 2007 12:47 am

Not sure I like the lighting color- makes it look a bit "storybook illustration-esque"

Other than that, fantastic work!
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Doc-Pyton » Sat Nov 24, 2007 7:35 am

the lightning was choosen cause purple and blue, have a real mystic style fitting good into that map.

however ... finally everyone can explore that map on his own ... here's the link :

http://www.mediafire.com/?bq2iadsq6uw
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
Doc-Pyton
Alien
 
Posts: 155
Joined: Thu Aug 30, 2007 7:30 pm

Postby tZork » Sat Nov 24, 2007 1:39 pm

Shots look sweet, cant wait to try it. just make sure to clip all those lil edges so ppl dont get stuck everywhere and this should be good fun to play. keep up the good work =)

C.Brutail wrote:tZork, Strahleman, you've got a rival ;)

Awesome work man! :shock:


I prefer to think of it as fellow mapper ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Taiyo.uk » Sun Nov 25, 2007 1:20 pm

Eww! Mediafire! Yuck!

I can host it on my webserver if you wish.
Taiyo.uk
Alien trapper
 
Posts: 436
Joined: Mon Apr 17, 2006 8:48 pm
Location: Reading, IN-GER-LUND!!!

Postby torus » Sun Nov 25, 2007 9:47 pm

Hey, better than Rapidshit or Fileplanet.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Dokujisan » Mon Dec 17, 2007 5:56 am

Has anyone played this in CTF mode yet?

What's the verdict?
Dokujisan
Forum addon
 
Posts: 1199
Joined: Sat Oct 07, 2006 4:31 pm
Location: Louisville, Kentucky

PreviousNext

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron