But keep in mind that nexuiz doesn't fit to maps that have many narrow corridors, where the ceiling is so low that laserjumping is out of options.
<- i know its somekind of Showstopper if u can't lazerjump around like some crazy monkey, but i wanted this map to be something in the middle of the lines.
Some parts of the Map are so small that u cant, jump around, other parts are just high enough that u can jump limmited.
The Lighter on the celling are kind of hm donno the right word, i would say "upfuck" when u hit them in jump.
They are some kind of jump blockers.
In any case think on stormkeep, i liked that map, cause jumpin around isnt real an option, and its more about aiming, movement and how fast that is.
After the experiments on surfaces with Hell_Incarnate and Towers of Doom i tryd to make some map with a real good looking ambience.
I think from the grafical part this map is pretty good.
Maybe the part of the Movin around isnt the best.
With the Next map i will try to make a grafical awsome map with every trick i learned about the engine till now and best movementoptions.
In any case the architekture of the map is good for the CTF game mode i think, cause u cant make the way to fast with jumps and thislike.
U really have to fight ur way to the flag and u really have to fight ur way back with it.
The fastest capture i did was 28 seconds without any other players.
So i think with enemy forces this could be some pretty good ctf thing.
I have testplayed that map with bots ( really not helpin, cause there are no waypoints and some of them just didn move and others ran into walls ) and with clanmates.
In the testrounds it played well, but it seems to be a bit to large for duell's.
U can use the Lazerjump to get on higher positions, like that on the upper side with the windows, but bunnyjumpin around to avoid hits, isnt really an option.
in any case i tryd to give it much corners and things to move around and get out of the field of fire from other players.
In the fights around the Mainhall i was hardly remindet to that scene of Matrix, where trinity and Neo are wrecking the entrance hall of that building morpheus was hold.
It was some never ending change between the 3 sides of that colums.
Some real buggy thing is with the courved surfaces.
I dont know why, but the collision with the electroballs and secondary grenades is not right.
I think its somethin with the Code, maybe caused from that part that calculates the backbouncingangle.
Sometimes the nades and the balls just fly through the walls.
What i really hate, is the fact, that there seems to be no good way to give that spire an water fountain <_< ...
If i understood that right, i cant use Particular effects.
Scrolling textures are no way too, cause it looked just ugly when i testet that.
Really dont know how to make that without destroyin the nice look of that thing.
However i hope it will be some funny to play map when i release it.