Ito finished

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Strahlemann » Tue Dec 11, 2007 12:24 pm

Looking great !
About the compile time: try increasing the _blocksize to 2048.
But i think a better idea would be to make more detail-brushes, so vis won't take so long.
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Rad Ished » Tue Dec 11, 2007 2:04 pm

Ahh that's better:
798 portalclusters
3301 numportals
2299 numfaces
6602 active portals
346 hint portals
visdatasize:83000
Added arena and lms
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Postby C.Brutail » Tue Dec 11, 2007 2:33 pm

Very nice :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
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Postby Doc-Pyton » Tue Dec 11, 2007 2:37 pm

the first shots of this map looked ugly in my eyes ... but u made that map to some really nice lookin somethin ...

never thought that this map would change like this ... O_o ... ure goin pretty better Rad ... i like the style of that thing ...
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Postby Rad Ished » Tue Dec 11, 2007 2:55 pm

it's got 16 different sound effects (or so) and over 80 speakers : E)
Hmm hope this doesn't affect performance too much.
Sorry about the EVIL one, just stay away from it :shock: mmmmkay?
Not a nice place to be anyway : D
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Postby Rad Ished » Tue Dec 11, 2007 8:21 pm

Got there in the end, sorry for the wait.
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http://www.mediafire.com/?d3xcdk0najk

HURR HURR HURRRRR

EVIL!
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Postby TK471 » Wed Dec 12, 2007 12:06 am

Wow... this is a beautiful map.. more like a huge spaceship artwork sculpture you can run around on. The stars zippin by, great skybox fx. I'm getting about 30-35 fps just with myself on the map, but I was expecting it to not even do that well, I'll try it with some bots in a bit and see how my machine handles it.
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Postby [-z-] » Wed Dec 12, 2007 2:08 am

Awesome map man, great attention to detail. I like how if you get too close to the engines it'll suck you in and burn you up. Much better texture work too, and lighting. And the skybox is amazing and and and I'm going to go play some more.
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Postby Psychcf » Wed Dec 12, 2007 3:46 am

it looks very cool. I'm a tad confused as to why that area is there and it has func_hurt there, but it looks really neat.
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Postby Rad Ished » Wed Dec 12, 2007 7:38 am

@TK47 Sorry no bot waypoints yet. Got to learn how to do it first.
The vis phase took like 5 hours so I might try it with vis-fast and see if that works better, but this might make it worse.

@Phychicyber , well it's supposed to be like a pile of radioactive isotopes or something., EVil alien artifact? There was this bit in a film event horizon, mebbe something like that. To explain why the ship is deserted. Was thinking about having pulsing effects on it also but didn't get round to it.

Hmm you know now it's finished I'd really like to play it, anybody got a free server this evening?
Pink?
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