Portal Camera

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Portal Camera

Postby TK471 » Wed Nov 28, 2007 4:18 pm

Hi folks, just a quick question. Do portal cameras work in Nexuiz? I've set up a brush, covered a surface with 'portal' texture, and created a 'misc_camera_surface' entitiy. Elsewhere I created a 'misc_portal_camera', and linked them with ctrl + k. I then created a target_position, and linked that to the misc_portal_camera. In my map, I see the line going between the camera entities, and the line going from the 'misc_portal_camera' to the target_position. After compile, all i get is a black and grey checkerboard pattern on the portal surface. Thank you for any advice!
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Postby Strahlemann » Wed Nov 28, 2007 6:10 pm

I just tested a q3map that uses a portal camera yesterday with Nexuiz, and it works in q3 but not in Nexuiz, so i assume that it's not possible.
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Postby TK471 » Wed Nov 28, 2007 6:32 pm

Thank you very much for that. I'm testing to see if it will do a mirror as well. If that doesn't work, well... I guess I don't need either!
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Postby TK471 » Wed Nov 28, 2007 6:48 pm

Nope, no mirror's either. Bummer, but that's OK.
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Postby KadaverJack » Wed Nov 28, 2007 7:50 pm

TK471 wrote:Nope, no mirror's either. Bummer, but that's OK.

Mirrors do work in svn (see http://www.alientrap.org/forum/viewtopic.php?p=25925#25925), but not like in q3.
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