tZork wrote:Preformane of the map is indeed hurt bu the design. You could try to make all those iregular shaped into detail brushes and then hide straight chaulk slabs inside them to create the vis blocking needed.
Hey, that worked!

I've changed pretty much everything but the base walls (and the level's outer shell) to detail brushes, made a chaulk wall, and added some more hinting. That bumped the minimum fps on the map from 33 to 48 (or thereabouts). I think that'll make the map playable for most - even in the worst parts of the map (and it should be easy to stay out of those areas once one figures out where they are).
Iregular chanped bruches like this generaly does not produce good vis data anyways. lower blocksize and hinting could help too.
Haven't tried the lower blocksize yet. Next build, maybe.