It isn't important if textures you can't see are missing (you can still use a text editor to replace them with caulk for example).
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[url][04:24:39]maps/angryred.bsp: could not load texture for missing shader "textures/tk471dm2/concrete_texture1"
[04:24:39]maps/angryred.bsp: could not load texture for missing shader "textures/adarkplace/glowing_cracks"
[04:24:39]maps/angryred.bsp: could not load texture for missing shader "textures/NULL"[/url]
Anyway, I noticed your trigger_hurt isn't large enough, with many hp you can go through and still be alive. That can't happen if there is no space between it and the skybox (nice one btw

. When you correct it, keep in mind that falling down during a too long time is (IMO) boring ...
Another point, you should add a second spawn point in the building, that important in 1on1. The crylink room should be a good place.
Don't forget to remove the windows thumbs.db in your zip, after that you should get your final version of the map
