[MAP] Silvion

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[MAP] Silvion

Postby torus » Tue Dec 04, 2007 5:00 am

Updated- Beta3 is below. Perhaps someone can host it on their server?

I added a really atmospheric soundtrack, and fixed the hole between the wall and floor, and made the water bottom no-draw. The water shader problem was on my Windows copy of Nexuiz, not my Mac's, so it will work for you.

http://www.mediafire.com/?dnnttjzevba

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It's sort of been taken for granted that Nexuiz maps have to be these angular, boxy contraptions, or use models in certain areas only. When tZork made Brokenworld, I realized this wasn't necessarily true.

In response, I've made a more organic map, almost entirely made of .ASE models (aside from the walkways, which are brushes). I got my inspiration from Tokara Forest in UT. This is no Crysis, but I think it will help up the ante for how maps look in Nexuiz.

There are the problems that will be resolved in the next build-

[fixed]

Almost all the textures are either by me or with Nexuiz aside from the tree trunk textures and the rock wall textures. I have no idea where these came from, but they were free (probably not GPL), and they were modified by me from the originals. If someone can identify their source, please do. All the models are by me, and GPL.

Please tell me what you think! This is my second real mapping attempt. The trainstation one, if you were wondering, is indefinitely postponed.


Enjoy!
:D :D :D
Last edited by torus on Wed Dec 05, 2007 9:50 pm, edited 5 times in total.
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Postby ai » Tue Dec 04, 2007 7:15 am

Looking real good. I think I will love this map. I don't know why but I love outdoors and this is exactly what I feared Nexuiz would never get, the more organic style.

Great job! I hope this turns out to be an awesome map. (I reminds me of Final Fantasy XI and I love that kind of style).
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Postby TK471 » Tue Dec 04, 2007 10:04 am

Nice feel, I'll have to give it a try (my machine I have is an AMD 2500+ with a GeForce 6200 card), I normally only get 30 to 40 fps on just about anything. I like the look!

On my wife's machine (AMD 3200+ with on-board ATI x200 video), get about 20-30 fps (with lots of effects turned down).

I notice the ladder doesn't work, I walk right through it.
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Postby torus » Tue Dec 04, 2007 11:49 am

Thanks for the tip. It was fine the last compile, maybe not this one.
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Postby leileilol » Tue Dec 04, 2007 5:30 pm

this map is a cool

water is inanely awful though. need a good water shader :( perhaps a reflective one could look cool
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Postby Shoe » Tue Dec 04, 2007 5:57 pm

The next Nex release is going to have reflective water shaders, I believe. However from what's been said it makes performance take a big hit.
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Postby Psychcf » Tue Dec 04, 2007 8:00 pm

Wow, talk about thinking out of the box! That looks really nice!
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Postby torus » Tue Dec 04, 2007 8:02 pm

I'm going to upload a new build in a few hours. I'm trying out different water shaders, but I can't find anything that looks really good. :cry:
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Postby ai » Tue Dec 04, 2007 8:37 pm

The "water" looks more like a web to me, which IMO would look even cooler :)
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Postby torus » Tue Dec 04, 2007 8:41 pm

I think I want to keep it water. :P I'll do some reading on water shaders, and try to make my own.


@ TK471- The ladder was actually intentionally too short- it allows you to walk under it if desired. My logic was that if you wanted to climb, you could just jump and look up at the same time. I guess this wasn't apparent.

I'll lower the ladder anyway.
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