I added a really atmospheric soundtrack, and fixed the hole between the wall and floor, and made the water bottom no-draw. The water shader problem was on my Windows copy of Nexuiz, not my Mac's, so it will work for you.
http://www.mediafire.com/?dnnttjzevba

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It's sort of been taken for granted that Nexuiz maps have to be these angular, boxy contraptions, or use models in certain areas only. When tZork made Brokenworld, I realized this wasn't necessarily true.
In response, I've made a more organic map, almost entirely made of .ASE models (aside from the walkways, which are brushes). I got my inspiration from Tokara Forest in UT. This is no Crysis, but I think it will help up the ante for how maps look in Nexuiz.
There are the problems that will be resolved in the next build-
[fixed]
Almost all the textures are either by me or with Nexuiz aside from the tree trunk textures and the rock wall textures. I have no idea where these came from, but they were free (probably not GPL), and they were modified by me from the originals. If someone can identify their source, please do. All the models are by me, and GPL.
Please tell me what you think! This is my second real mapping attempt. The trainstation one, if you were wondering, is indefinitely postponed.
Enjoy!


