I had a lot of things in mind for visuals, but decided to tone down my original concepts for performance's sake. I'm going to try to push it even further with my next map, which is also going to be quasi-organic.
Still, I would love to hear your ideas for improving the visuals.
Has anyone actually run around in it? What are your thoughts on how it works as a playable map? My expectations aren't too high; it's more of an experiment, but feedback would be great.
I felt like the water was too high, and was hindering movement- I've lowered it some, and changed weapon placement.
I also changed the water position to fix an odd graphical glitch in the water brush (weird creases).
I've also switched the water shader to "ruiner water", which seems to be the best looking. The shader is broken on my copy of Nexuiz methinks, not in general. I'll test it out on my Mac, and if it doesn't experience the same problem (it just looks really low res for some reason), it's in.