[MAP] Silvion

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Postby LordHavoc » Sun Dec 09, 2007 11:17 am

torus wrote:I'll add those to my list of things to fix- I'm actually planning to lift the canopy up and make it more detailed- right now it is just a last minute job. I share your sentiments on all those points, really.


I should point out also that the tree trunks are clearly coniferous (needles), but the canopy is clearly deciduous (leaves).

The ground is also too well lit considering the tree cover.
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Postby torus » Sun Dec 09, 2007 1:17 pm

LordHavoc wrote:I should point out also that the tree trunks are clearly coniferous (needles), but the canopy is clearly deciduous (leaves).

The ground is also too well lit considering the tree cover.



¬ _ ¬
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Postby ihsan » Mon Dec 10, 2007 3:35 am

I like what you are doing with this map. With a good skybox and some fog this would look much better.
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Postby pavlvs327 » Sun Dec 16, 2007 2:54 pm

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Postby LordHavoc » Sun Dec 16, 2007 6:49 pm

pavlvs327 wrote:http://www.youtube.com/watch?v=Q9j4iawWd7s :lol:


How old is that kid? :)

I'm just glad that Nexuiz players keep the eye candy on, I was seeing some Warsow pics recently and apparently most Warsow players play fullbright and picmip 16, which looks retarded, not even slightly honoring the art quality the level designer intended.
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Postby torus » Sun Dec 16, 2007 8:21 pm

Don't hold your breath for a new version of this (or do, if you can hold your breath for a really long time). It's being almost completely redone to be larger, more interesting, and botanically correct. :wink:

Instead of those ramps, gameplay is going to be entirely in the trees- if you fall down, you use bouncepads to get back up.

Probably be done in a couple weeks.


Oh, and where the hell do you find those videos, Pav? That kid can't read. The map is called "Silvion," from the Latin word for forest- silva, ae, f.
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Postby Dokujisan » Mon Dec 17, 2007 5:45 am

Instead of those ramps, gameplay is going to be entirely in the trees-


Wait, did I get that right?

No ramps?
:-o

So the players are going to move around on big tree limbs? If so, that would be really cool!
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Postby ihsan » Mon Dec 17, 2007 12:13 pm

torus wrote:Don't hold your breath for a new version of this (or do, if you can hold your breath for a really long time). It's being almost completely redone to be larger, more interesting, and botanically correct. :wink:

Instead of those ramps, gameplay is going to be entirely in the trees- if you fall down, you use bouncepads to get back up.

Probably be done in a couple weeks.


Can I help with this project? I loved the UT 2003 forest map and tried making a similar CTF map called treetops but back then I sucked at mapping. In my version you fall you die. :twisted:
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Postby divVerent » Mon Dec 17, 2007 12:29 pm

If you redo the map... can you give me the full sources (including models) of the current Silvion so I can compile a version without map holes? I'll do the compiling - and your new map would be "Silvion II"? :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Mon Dec 17, 2007 12:32 pm

torus wrote:Don't hold your breath for a new version of this (or do, if you can hold your breath for a really long time).


I can hold my breath for ten minutes.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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