How does one make a brush selectively solid?

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How does one make a brush selectively solid?

Postby Clueless Newbie » Wed Dec 05, 2007 5:48 pm

I can make a brush either solid or non-solid with the shaders. But how do I make a brush that lets bullets through but is solid to everything else? Or a brush that lets 90% of the bullets through but is solid to everything else? Or is selectively solid for other things?
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Postby TK471 » Wed Dec 05, 2007 6:33 pm

I think that's going to be one of the clip brushes under 'common' textures. Perhaps you can look at the 'common.shader', to see what parms those use, and make something custom?
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