Sounds and shaders

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

Sounds and shaders

Postby Clueless Newbie » Wed Dec 05, 2007 5:53 pm

First: I would like to let certain sounds be played when the players walk on surfaces with certain textures. I know this can be done in most of the Q3 games I've played, so I kinda hoped it could be done in Nexuiz as well.

If so, how does one do it?

Second: Where can I find free (as in "I can distribute them in a nex level") sounds? Specifically, what I'm looking for are feet crunching on gravel and feet stomping on metal grates/catwalks (if you've looked at the unfinished version of Caverna then you know where i'll be using them).
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm

Postby Rad Ished » Wed Dec 05, 2007 6:15 pm

I also am trying to do a similar thing right now, to get different sounds on some different push triggers on a map. One thing that Doc P found out is that you have to call the sounds .wav in radiant instead of the .ogg that you need to use. I'm glad somebody else found this for me O:
Also I'm trying to figure out how to make sounds louder and cover more area but maybe i just have to put more speakers in. To make them loop properly, I crossfaded them all so that they loop seamlessly but they still click in nexuiz.
Fruitiex just advised me to look at the piano in peace5 for some tips, good advice i reckon, I'll report back.
yay advanced member (points up and left) (:
Rad Ished
Keyboard killer
 
Posts: 609
Joined: Wed Jun 27, 2007 8:00 am
Location: Not the Netherlands

Postby TK471 » Wed Dec 05, 2007 6:29 pm

I also tried to get sounds to work with doors in 'angryred', I tried setting it with a trigger and target_speaker entity, as well as in the params for the door_func when I created the doors. I also am using .ogg files, but used .wav in the names. They don't work currently.
TK471
Alien
 
Posts: 119
Joined: Wed Aug 01, 2007 2:41 pm

Postby Rad Ished » Wed Dec 05, 2007 9:36 pm

weell in peace5 the piano has buttons which move and emit sound when you walk over them it's a func_button. But I don't think this is what you're after. I recall that in 70mm13's maps he has a custom footstep sound, really annoying if you're trying to sneak up on sum dee O:
So i go look there now.
Good Luck ?-;
Anybody remember if there is a map that has custom jump pad sounds out there???
Rad Ished
Keyboard killer
 
Posts: 609
Joined: Wed Jun 27, 2007 8:00 am
Location: Not the Netherlands

Postby pavlvs327 » Wed Dec 05, 2007 10:09 pm

Rad Ished wrote:weell in peace5 the piano has buttons which move and emit sound when you walk over them it's a func_button. But I don't think this is what you're after. I recall that in 70mm13's maps he has a custom footstep sound, really annoying if you're trying to sneak up on sum dee O:
So i go look there now.
Good Luck ?-;
Anybody remember if there is a map that has custom jump pad sounds out there???


70mm13's footsteps are a server option, g_footsteps, that he has turned on just to freak everyone out. :lol:
pavlvs327
Advanced member
 
Posts: 86
Joined: Mon Aug 27, 2007 9:05 pm

Re: Sounds and shaders

Postby tZork » Thu Dec 06, 2007 6:23 am

Clueless Newbie wrote:First: I would like to let certain sounds be played when the players walk on surfaces with certain textures. I know this can be done in most of the Q3 games I've played, so I kinda hoped it could be done in Nexuiz as well.

If so, how does one do it?


No you cant. sadly, not even normal footstep sounds work very well.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Re: Sounds and shaders

Postby Clueless Newbie » Thu Dec 06, 2007 4:20 pm

tZork wrote:No you cant. sadly, not even normal footstep sounds work very well.

Oh. That's too bad.

Well, thanks for a clear and unambiguous answer, anyway.
2 GHz Mac Pro
Mac OS X 10.6.2
nvidia GeForce 8800 GT
Clueless Newbie
Keyboard killer
 
Posts: 518
Joined: Wed Jan 03, 2007 1:01 pm


Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron