Error In GTKradiant - Runtime Error

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Error In GTKradiant - Runtime Error

Postby shaggy » Thu Dec 06, 2007 10:11 pm

I keep getting this Stacktrace error, every time it comes up it does something so when I save it saves as an empty file.

Code: Select all
Open file C:/MAP/TEST.map
../libs\script/scripttokenwriter.h:48
assertion failure: token contains whitespace:
----------------

Stacktrace is disabled in release-builds
----------------


It's when I have polygons entered, and quite a few of them.

Is this something to do with my ram, or what?
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Postby shaggy » Thu Dec 06, 2007 10:47 pm

Here is what it looks like.

Image
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Postby divVerent » Thu Dec 06, 2007 11:02 pm

No idea what it is, but given how buggy GtkRadiant is, I really doubt it is your RAM. Does it happen with every map file?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby shaggy » Thu Dec 06, 2007 11:18 pm

No, it doesn't happen with every map. I think it happens to the maps which would probably be harsh on the fps. Like lots of polygons and edges.
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Postby divVerent » Thu Dec 06, 2007 11:25 pm

I rather suspect that you may have an "evil" character in some "message" key of an entity, or something else. Maybe a shader name contains a space. Remove that then.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby shaggy » Thu Dec 06, 2007 11:27 pm

Hmm...

It does seem to happen when there are no shaders applied.
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Postby shaggy » Thu Dec 06, 2007 11:31 pm

Ok, I've gone to the map that it's happening on.

I don't apply shaders until as late as possible (I don't know why...)

So when the empty map loded it said
Code: Select all
Texture load failed: "textures/"
Texture load failed: "textures/e"
Texture load failed: "textures/&s/"
Texture load failed: "textures/&at"
Texture load failed: "textures/&ht"
Texture load failed: "textures/&e"
Texture load failed: "textures/&so"
Texture load failed: "textures/&tm"
Texture load failed: "textures/&/p"
Texture load failed: "textures/&wo"
Texture load failed: "textures/l"
144:72: parse error at '7).': expected '#number'
brush 14: parse error
entity 0: parse error
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Postby Rad Ished » Thu Dec 06, 2007 11:40 pm

These sorts of things seem to happen less and less as i go on, but i'm still suprised every time radiant opens or a map compiles without leaking, then even more so when it actually plays. I wrote mesasge in a speaker entity, oh what fun that was trying to figure out.
I nicked the idea of your moving shader in onarail for the stars in Ito shaggy, that was very like an UT map was it?
eheh I guess this qualifies as off topic, good luck sorting your bug out, sorry i can't help.
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Postby divVerent » Fri Dec 07, 2007 12:25 am

shaggy wrote:Ok, I've gone to the map that it's happening on.

I don't apply shaders until as late as possible (I don't know why...)

So when the empty map loded it said
Code: Select all
Texture load failed: "textures/"
Texture load failed: "textures/e"
Texture load failed: "textures/&s/"
Texture load failed: "textures/&at"
Texture load failed: "textures/&ht"
Texture load failed: "textures/&e"
Texture load failed: "textures/&so"
Texture load failed: "textures/&tm"
Texture load failed: "textures/&/p"
Texture load failed: "textures/&wo"
Texture load failed: "textures/l"
144:72: parse error at '7).': expected '#number'
brush 14: parse error
entity 0: parse error


That map might have been converted to HTML by something, maybe pages.google.com? Can you post it somehwere?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
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Location: BRLOGENSHFEGLE

Postby shaggy » Fri Dec 07, 2007 2:05 am

Sorry, but I don't understand. I havn't uploaded it to pages.google.com. So I don't see how that could change it.

But I'll upload it.
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Posts: 419
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