[MAP] SilverCity - Reloaded

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[MAP] SilverCity - Reloaded

Postby tZork » Mon Dec 10, 2007 12:57 pm

I always liked this map, but the visuals of the original are rather dull. So i made a an atempt to make a nicer looking one, and in the proccess changed some other things too. enjoy.

silvercity-reloaded.pk3
This version includes normal/offset/gloss maps for all of the evil8 textureset. Some other maps will look 'updated' too with this one in yer data/ dir.
http://www.mediafire.com/?ez3wnv0lue5

silvercity-reloaded-nomedia.pk3
Only the .map and .bsp. For ppl with limited d/l speed or if you never play w deluxemapping on anyways ;)
http://www.mediafire.com/?cnmywjjjjmo

Some screenines. More can be found in this http://alientrap.org/forum/viewtopic.php?t=65 thread.

Image
Image
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Rad Ished » Mon Dec 10, 2007 1:24 pm

Somehow this reminds me of a new car, can you supply new car smell also? one for Div perhaps, mixed with fog. New car smell fog :O

I really like the original silvercity also, going for a wander right now, thanks Tzork!
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Postby cortez » Mon Dec 10, 2007 5:18 pm

awesome :shock: :shock: yeah really awesome

and the nex is back :D
Aneurysm 4 the win !!!!! :D
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Postby [-z-] » Mon Dec 10, 2007 8:36 pm

Mmmm, sexy looks. I can't wait until this makes it into the rounds!
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Postby The mysterious Mr. 4m » Tue Dec 11, 2007 6:03 am

awesome man! but please, can you remove the "railings"? they are a real decelerator. (i mean on the stairs, ramps and such. i think the style of the Strahleman maps would fit nicely.
4m [PB] (amoebios)

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Postby tZork » Tue Dec 11, 2007 6:29 am

4m wrote:awesome man! but please, can you remove the "railings"? they are a real decelerator. (i mean on the stairs, ramps and such. i think the style of the Strahleman maps would fit nicely.


Not sure what you mean.. If you mean the raised outer parts of the ramps (with a blue glowy trim on), thats a no. Thise are there in the orig too, and i like them alot. I dont see how they slow things down eigther.. well uness you steer yer chara like a drunk driver ;) Maybe in some other remake, perhaps done by you, this could be done 8)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby The mysterious Mr. 4m » Tue Dec 11, 2007 6:49 am

tZork wrote:.. well uness you steer yer chara like a drunk driver ;)

eehehe you know me too well :P

sorry, i judged before even trying. :oops: you really done a great job here. :)
the map has a really nice flow now.
4m [PB] (amoebios)

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Postby divVerent » Tue Dec 11, 2007 8:05 am

You committed one sin that may either be the rise or the downfall of this map. You put a Nex on it...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tZork » Tue Dec 11, 2007 8:41 am

divVerent wrote:You committed one sin that may either be the rise or the downfall of this map. You put a Nex on it...


Yeh.. i know. i may have to change that. however every time i play the old one i seriously miss a nex ;) (and my source map for the orig does have it..?)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Rad Ished » Tue Dec 11, 2007 10:13 am

Hmmm, i think the point of Silvercity is that you end up running round the bottom bit in endless mortar/RL running battles, putting the nex in this map?
As it doesn't have that huge open space at the bottom, I guess it won't be so bad, but snipers will be snipers and all that open framework up there might be too tempting for them. Mebbe there could be a silvercitylite with no nex?
I'll make it! (selects nex, presses backspace)

DIE SNIPER, DIE . . . oh . . . it's me (:
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