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// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 64 64 0 ) ( 0 64 0 ) ( 0 0 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 0 0 64 ) ( 0 64 64 ) ( 64 64 64 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 0 0 64 ) ( 64 0 64 ) ( 64 0 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 64 0 64 ) ( 64 64 64 ) ( 64 64 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 64 64 64 ) ( 0 64 64 ) ( 0 64 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
( 0 64 64 ) ( 0 0 64 ) ( 0 0 0 ) common/caulk 0 0 0 0.500000 0.500000 0 4 0
}
}
I assume there is one data set for each side. But what are the coordinates? Three of the four corners on a given side? If so, which of the corners? And what are the texture coordinates? The same three corners (textures are 2d, so only two nrs pr coord) plus two more values? Scale and rotation, maybe?