Rad Ished wrote:2. What did i forget to do that means the .md3 i created can be walked through (it's non-solid) is this because it is a plane and not a shape with volume?
3. Is there anyway to scale these md3's in Radiant or must you go back into blender to find the right fit? I can see a lot of toing and froing in this method.
4. Is it possible to set blender to use qu's as it measuring system or an approximation of them? Or even make some calibration objects, such as a 1024 qu cube and import that to blender?
2. I believe it has to do with brushes. Models as general can be walked through. However I've seen two solutions to this, I do not know which one applies to Nexuiz though. One is that you create brushes inside the mapping program, another is that when you export it to .md3 or import it to a mapping program or even might be just a setting, to set it to 'Solid'.
3. I've seen mapping programs that can scale models, I do not know how radiant works though, not a mapper.
4. Qu's as I recall is just a measurement system that only Quake supports/uses. Other programs call this something else and might be totally different than others. In general there's no such thing as a "universal unit". I think for most of the part it's trail and error. However if you're able to have a grid and adjust that grid. Once you find the right size you could save that or memorize it for future work.
I know my answers are not total, but at least a little insight. I also would like some genuine answers.