nargh
I don't get it
how'd you guys always get so cool textures for your models...
my stuff always looks like shizz
Just take a look on my first Textures for Nexuiz -> That ones from Morph Remake ...
They didn look that good.
Im gettin better with every texture i make. Im learning new tricks, by just doin the textures and test other filter's and features.
Just for Example :
Every Texture i make, starts with a concept work in MS Paint.
Im doin that Pixel by Pixel, givin everythin a seperate color.
After im finished with such pretty easy concept work, im loadin that with Picture Publisher 9 ( Photo Shop could be better for that ) and create color mask's from every part.
With that mask's im workin.
Some brickwall Texture for Example.
I make a mask for the single bricks, one for bright bricks and one for Dark bricks ( such wall would look pretty booring if every brick would have the same brightness )
In Addition to that mask, i make one for the spaces between the bricks, and another one for every other detail the bricks have.
Then i'm Using different filter's, to give the single masked parts fitting structures.
If its needet, im Smoothing parts of the Textures, or make them sharper or what ever i want.
If u have some Metal Plate, u can easyly give it a rust texture.
Just take some black picture and paint single rustlike pixels on it ( Try that spray brush of MS - Paint for example ).
Load that pic into picture publisher, make a color mask of that pixels, smooth that mask, and use it on the metal plate.
Very easy goin.