( Renamed ) Doc's Weaponthread :

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby divVerent » Mon Dec 24, 2007 9:18 am

No, you made no mistake - bumpmaps can ONLY push stuff inside, not pull stuff to the outside. Maybe it would be better to just make a normalmap and no bumpmap, then lighting is still good but offsetmapping won't affect it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Doc-Pyton » Mon Dec 24, 2007 4:12 pm

hey verent thanks.
I didn know that fact about bump maps, i thought they can both directions outside and inside.

However, i made a normal map without the bump in the alphachannel now and it works perfect.

Only thing thats missing now is the finetuning on the animation and a fitting sound ... ^^
That Rifle needs some really "Waaaaam" u know what i mean ;).

By the way that Texture Example from u looks pretty good 4m.
I will make something like that for the grip color, its exacly what i searched for.

*Edit*
Update :
Here's some short videofile where u can see the working normal map, the gloss map and the new soundeffect of that rifle.
I just took the soundeffect of my chargergun and made some changes with goldwave and i think the sound fits pretty nice on it now.

here's the link :
http://docsmaps.kilu.de/Autorifle_Ingame_2.avi
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Postby Evilsoul » Thu Dec 27, 2007 6:57 pm

ai wrote:This one looks a bit too "realistic" if you could put it that way. Doesn't really fit the nexuiz style.


How bout changing the Nexuiz Style of Weapons to a 2 style system?

one of them are "earth-styled" (MG,RL,SG)
and one "alien-styled" (these could be more like looking like "beeing alive" weapons you know moving parts..breathing like)

i know it would be a major change but it really fits the Nexuiz theme..."different warriors all over the universe found together to challenge each other"


oh and sumthin personal...i would LURVE when the laser ( u know the one with the ONE fire mode...) could have a second firemode...like screw a blade under that thing and swing it! ^^
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Postby Doc-Pyton » Fri Dec 28, 2007 1:55 pm

After i have nearly finished the Autorifle, i started to work on some new Reailgun ( NEX ).
As i saw the new Nexbeam ( pretty nice !! ) i made some concept of this weapon :
Image

Im not sure about it, but i will use shader to animate the blue spark inside the barrel.
At least i think this one really dont fit into the game so i will remake it with a bit other style, but the base structure of it will be the same.
Image

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Postby morfar » Fri Dec 28, 2007 2:19 pm

I love that Nex! :D I think that fits Nexuiz nicely!
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Postby Psychcf » Fri Dec 28, 2007 2:33 pm

It looks cool, and it fits nexuiz nicely, but to me it looks more like a flamethrower then a nex :?
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Postby torus » Fri Dec 28, 2007 3:24 pm

Which, incidentally, would not be a bad thing..
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Postby Blµb » Fri Dec 28, 2007 3:44 pm

nargh :(
I don't get it
how'd you guys always get so cool textures for your models...
my stuff always looks like shizz
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Postby nexbender » Sat Dec 29, 2007 12:27 am

desu
Last edited by nexbender on Thu Jan 03, 2008 4:04 am, edited 1 time in total.
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Postby Doc-Pyton » Sat Dec 29, 2007 1:10 am

nargh
I don't get it
how'd you guys always get so cool textures for your models...
my stuff always looks like shizz


Just take a look on my first Textures for Nexuiz -> That ones from Morph Remake ...
They didn look that good.
Im gettin better with every texture i make. Im learning new tricks, by just doin the textures and test other filter's and features.

Just for Example :
Every Texture i make, starts with a concept work in MS Paint.
Im doin that Pixel by Pixel, givin everythin a seperate color.
After im finished with such pretty easy concept work, im loadin that with Picture Publisher 9 ( Photo Shop could be better for that ) and create color mask's from every part.
With that mask's im workin.
Some brickwall Texture for Example.
I make a mask for the single bricks, one for bright bricks and one for Dark bricks ( such wall would look pretty booring if every brick would have the same brightness )
In Addition to that mask, i make one for the spaces between the bricks, and another one for every other detail the bricks have.
Then i'm Using different filter's, to give the single masked parts fitting structures.
If its needet, im Smoothing parts of the Textures, or make them sharper or what ever i want.
If u have some Metal Plate, u can easyly give it a rust texture.
Just take some black picture and paint single rustlike pixels on it ( Try that spray brush of MS - Paint for example ).
Load that pic into picture publisher, make a color mask of that pixels, smooth that mask, and use it on the metal plate.
Very easy goin.
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