( Renamed ) Doc's Weaponthread :

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby Blµb » Sat Dec 29, 2007 10:19 am

omg i'll stick to programming -.-

... concept work in MS Paint...
I'm interested, what does such a concept work look like?
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Postby Doc-Pyton » Sat Dec 29, 2007 11:34 am

Hm here's some Easy Example.
This is the Texture of my Autorifle ( not my best work, in fact its more booring than awesome and im not really finished on this Texture ).

MS-Paint Concept ( Handpixeled ) :
Image

The Texture that's showed ingame :
Image

The Bump and Normal Maps were postet earlyer this Thread.
I like to work like that, cause i can use the Mask's i make from the concept, for the Bump, Gloss and Glow Maps too ( and its fitting perfect to the Texture then )

Such MS-Paint concept-Texture can also be used, to get some picture of what the Texture could look on a map object.
Like in this GTK shot here :
Image
The Texture's used on that shot are MS-Paint Concepts.
As u can see, u can use it to get a view of what the Texture's should look like when they're finished.

*Edit* btw. i found some shot of that tunnel with finished Textures :
Image
Last edited by Doc-Pyton on Tue Jan 01, 2008 10:51 pm, edited 1 time in total.
Image

Best Maps-History :
- Morph_Remake -> - Deep_Drill -> - Cyber_Core -> - Towers_of_Doom -> - Gothic_Rush ->
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Postby Strahlemann » Sat Dec 29, 2007 1:41 pm

That looks like it would cost an increadibly amount of time to do. But as i don't really know what "handpixeling" is i can't tell for sure ;) But that explains the unique doc-python-look.
Very interesting insights, and nice concept map you got there, kinda reminds me of Descent (and i loved that game).
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength
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Postby Blµb » Sat Dec 29, 2007 4:17 pm

i need to try that xD

thx, btw. :>
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Postby torus » Sat Dec 29, 2007 4:53 pm

I love Descent II. :D
Image
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Postby Rad Ished » Sun Dec 30, 2007 10:35 pm

So you make a really basic version of the texture to preview it?
Is that GTKRadiant 1.5 you're using there?
Nice work as always Doc, can't wait for you to get your mspaint stained claws on the skeleton rigging exporter that leilolololll is making.
Cool I'm nearly at 100.
Wait......holy (doodoo) torus 733
Last edited by Rad Ished on Mon Dec 31, 2007 7:27 pm, edited 2 times in total.
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Postby Psychcf » Sun Dec 30, 2007 11:09 pm

Doc: that looks neat, I'd like to see the rest of it though...
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Postby Rad Ished » Thu Jan 03, 2008 2:21 pm

Ima ALien!
...
Doc, had any more ideas about that outdoor map collaboration? I got a load of ideas, I'll zip em up for you if you want.
...
What app do you use for UV unwrapping? maya? or blender, I find blender really frustrating to use.
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Postby Urbanshenkie » Sat Feb 09, 2008 11:48 am

if someone need certain texures, ask me I have 9 gig all profesionel packs not so gpl but , i use them only for my noobmapping
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