Hints and irregular objects

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Hints and irregular objects

Postby Clueless Newbie » Fri Dec 21, 2007 4:15 pm

My map is a large, open space dotted with uneven objects - which serve to reduce the visible range.

Would encasing these objects in hint brushes increase the frame rate? The fps is ok as it is (I think; stays above 80), but there's no reason not to improve it further.
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Postby TVR [Public Terminal] » Sat Dec 22, 2007 1:06 am

With Darkplaces, encasing anything with hint brushes only serves to optimize portals [reduce the number, but not increase the frame rate].

Continue to hide rectangular caulk brushes in irregular detail brushes, this should be an effective compromise between compile time & frame rate.

Relating to this subject, when fog becomes supported, extremely large OPEN terrain maps should be come viable by foghull.
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Postby Urbanshenkie » Sat Dec 22, 2007 10:46 am

does skytextures or water textures reduce framerates ? when used like hint brushes for covering up the outsides of a map where nobody sepose to be
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Postby divVerent » Sat Dec 22, 2007 10:57 am

sky - nope
water - a big yes (they get split up into many small parts for the water moving effect)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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