impacts on trigger_hurt

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impacts on trigger_hurt

Postby Clueless Newbie » Sun Dec 23, 2007 9:06 am

The outer edges of the map I'm working on is encased by trigger_hurt brushes. The skybox is outside that again. The problem is that projectiles impact when they hit the trigger brush. Is there a way to avoid this? Do I have to edit the "common" shader?
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Postby TVR [Public Terminal] » Sun Dec 23, 2007 11:31 am

You could try using "nodraw" or "nodraw-nonsolid" over "trigger"...

Although it is more probable that the rocket's health [~50 HP] is being adversely affected by the "trigger_hurt".

In this case, using trigger_multiple paired with a target_hurt would be the preferred method, however it is not supported, thus you should use a trigger_teleport pointing towards an off map trigger_hurt; as players trigger the teleport, whereas projectiles do not.
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Postby tZork » Sun Dec 23, 2007 2:57 pm

Projectiles should not be affected by the tigger afaik. did you texture it with common/trigger?
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Postby Clueless Newbie » Wed Dec 26, 2007 12:54 pm

tZork wrote:Projectiles should not be affected by the tigger afaik. did you texture it with common/trigger?

Yes, I used common/trigger.
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Postby Clueless Newbie » Thu Dec 27, 2007 11:09 am

TVR [Public Terminal] wrote:You could try using "nodraw" or "nodraw-nonsolid" over "trigger"...

Although it is more probable that the rocket's health [~50 HP] is being adversely affected by the "trigger_hurt".

In this case, using trigger_multiple paired with a target_hurt would be the preferred method, however it is not supported, thus you should use a trigger_teleport pointing towards an off map trigger_hurt; as players trigger the teleport, whereas projectiles do not.

I did some experimenting. It seems that the trigger_hurt field affects rockets from the rocket launcher but not from the hagar, no bullets of any kind, no plasma (forgot to try the plasma balls), and the bouncy grenades but not the impact ones. It would seem that your assumption is right.
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