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tZork wrote:Projectiles should not be affected by the tigger afaik. did you texture it with common/trigger?
TVR [Public Terminal] wrote:You could try using "nodraw" or "nodraw-nonsolid" over "trigger"...
Although it is more probable that the rocket's health [~50 HP] is being adversely affected by the "trigger_hurt".
In this case, using trigger_multiple paired with a target_hurt would be the preferred method, however it is not supported, thus you should use a trigger_teleport pointing towards an off map trigger_hurt; as players trigger the teleport, whereas projectiles do not.
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