I'm Oblivion and I'm g-... er... I'm a modeler+texturer.

I have been wanting to make a player model for so long and finally I have the drive to do so.

Anyway, my problem is I work in 3dsMax and have no inclination nor patience to learn GPL tools like Blender or Milkshape. I have blender tho and can more or less navigate in it (Though I still get lost every now and then). Is there a description/tutorial somewhere where people who worked with 3dsMax have successfully imported player models into Nexuiz?
If not, any tut in blender will probably do.
Note that I have no problems with modeling or texturing since I've been doing that already. I just need specifics on rigging and exporting for Nexuiz. :S
Thanks.

Also, what models work best? Single mesh or jointed?
Also, what's the usual polycount limit?