HOWTO: Make A New Nexuiz Model

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

HOWTO: Make A New Nexuiz Model

Postby shaggy » Tue Jan 01, 2008 12:27 am

Last edited by shaggy on Sat Jan 05, 2008 10:50 pm, edited 6 times in total.
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby KadaverJack » Tue Jan 01, 2008 12:41 am

I took the liberty to change the URL for the model sources, since the "ModelSource" section on sf.net is no longer updated.
KadaverJack
Site admin and forum addon
 
Posts: 1102
Joined: Tue Feb 28, 2006 9:42 pm

Postby shaggy » Tue Jan 01, 2008 2:32 am

Oh, thanks for that.

P.S Could you make this post a sticky?
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby torus » Tue Jan 01, 2008 2:40 am

This is still very vague- if it is to be a proper guide, you should link to some sites with infos about how to animate/rig it correctly, and mention/explain the rigging in your guide.
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Postby Psychcf » Tue Jan 01, 2008 3:19 am

I agree with torus, it's still very vague.

I'm also surprised you didn't put gimp on the list with photoshop.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby Oblivion » Tue Jan 01, 2008 4:07 am

Thanks Shag! :D

Yes, I use GIMP too, so put it on the list. ;)

Plus... you rig the model AFTER exporting?! How? :O
Oblivion
Alien trapper
 
Posts: 253
Joined: Thu Oct 18, 2007 10:42 pm
Location: Philippines

Postby shaggy » Tue Jan 01, 2008 6:20 am

Yes, it's not meant to be a detailed modeling HOWTO. It's meant to be for people who Would like to know the steps to do all this.

@ Obi
Sorry, I got the order round the r=wrong way, check it now it should be right.


EDIT: I'll look around for some modeling tutorials for each program I mentioned.
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby nifrek » Tue Jan 01, 2008 6:09 pm

I agree this is too vague, it's a good start but those are only the steps to take, but even if you know the steps, it doesn't really help. Each of these step needs a guide on it's own.

For example you tell to edit config-zym.txt and change the name of the output but if you take a look at the rest, what does it do? I can tell each action is animated in a different file, that you can tell what fps each animation is to be played, if they're supposed to loop, you have to tell the scale of the model and stuff like that. I think it would be a good thing to explain this, personally I'm not sure I understand. There's mesh.smd that contains the base mesh? Does the other .smds also contain the mesh or just the animated skeleton? If the mesh is contained in each animation file, what's the use of mesh.smd?

Anyway, this is a good start, maybe the people who are experienced at making models for nexuiz can contribute and explain one or more of these steps and that info can be added to the post. So that in the end it could become a full guide.
nifrek
Alien
 
Posts: 208
Joined: Fri Sep 22, 2006 6:43 am

Postby shaggy » Tue Jan 01, 2008 10:36 pm

Hmm.... Ok... I might start working on a detailed guide...

Maybe I should get one of the mods to delete this thread so I can start over...

UPDATE:
I've gotten the extra details ready, but I'd like this topic deleted. Because its going to involve multiple posts...
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby torus » Wed Jan 02, 2008 2:29 am

You can modify your own post.. and delete your own topics...
Image
torus
Forum addon
 
Posts: 1341
Joined: Sun Dec 24, 2006 6:59 am
Location: USA

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron