zym importer blender

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

Moderators: Nexuiz Moderators, Moderators

zym importer blender

Postby n0rqu3 » Thu Jan 03, 2008 1:29 am

importer: http://tremx.googlecode.com/files/zym_import_035.zip
(useful if you want too see animations and make a new skin)

exporter is dummy and canceled. sorry

please tell me what you dont like about http://forum.moddb.com/thread/13334/?page=1
(smd exporter for blender... so you can use smd2zym)

deprecated stuff below
-----------------------------
http://code.google.com/p/tremx/downloads/list
Last edited by n0rqu3 on Mon Jan 21, 2008 11:57 pm, edited 8 times in total.
n0rqu3
Member
 
Posts: 28
Joined: Thu Jan 03, 2008 1:23 am
Location: gone

Postby ihsan » Thu Jan 03, 2008 4:45 am

Script works well from what I see.
Great stuff so far.
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Postby shaggy » Thu Jan 03, 2008 10:37 am

This maybe a really stupid question, but how do I install the plugin? You could probable guess I don't use blender.
shaggy
Alien trapper
 
Posts: 419
Joined: Tue Apr 03, 2007 6:12 am

Postby n0rqu3 » Thu Jan 03, 2008 2:40 pm

(blender install dir)/.blender/scripts
copy all files there (you will see lots of other .py files there)
n0rqu3
Member
 
Posts: 28
Joined: Thu Jan 03, 2008 1:23 am
Location: gone

Postby ihsan » Thu Jan 03, 2008 3:35 pm

f0rqu3 wrote:(blender install dir)/.blender/scripts
copy all files there (you will see lots of other .py files there)

The script would be "installed" but invisible in blender so switch any frame to "scripts window" view and click (menu)->scripts->update menus.
Now you can import zym's by clicking (menu)->scripts->import->ZYM (.zym)

This script is already helping me preview ZYMs without having to load nexuiz. Saving me a ton (tonne?) of time. :D
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Postby n0rqu3 » Fri Jan 04, 2008 1:30 pm

oh thanks
updated. it should work better now
n0rqu3
Member
 
Posts: 28
Joined: Thu Jan 03, 2008 1:23 am
Location: gone

Postby Shoe » Fri Jan 04, 2008 6:28 pm

Sweet, looks to work like a dream.

Do you have any plans of working on an exporter?
Shoe
Keyboard killer
 
Posts: 517
Joined: Wed Mar 08, 2006 2:18 am

Postby n0rqu3 » Fri Jan 04, 2008 6:51 pm

yes but first I need a way to set scenes on blender
and use them when exporting
n0rqu3
Member
 
Posts: 28
Joined: Thu Jan 03, 2008 1:23 am
Location: gone

Postby leileilol » Fri Jan 04, 2008 8:03 pm

Maybe you can use markers
field hockey
leileilol
Alien trapper
 
Posts: 299
Joined: Tue Feb 28, 2006 10:00 pm
Location: pole vaulting

Postby ihsan » Fri Jan 04, 2008 8:54 pm

f0rqu3 wrote:yes but first I need a way to set scenes on blender
and use them when exporting


I was wondering how you'd handle the scene issue. I don't know enough Blender animation to suggest anything :(

Well how about a scene-by-scene append?
ihsan
Alien trapper
 
Posts: 305
Joined: Fri Mar 03, 2006 3:33 pm
Location: Trinidad (Where Obama met Chavez)

Next

Return to Nexuiz - Editing

Who is online

Users browsing this forum: No registered users and 1 guest

cron