MORE USER FRIENDLY MENUS

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MORE USER FRIENDLY MENUS

Postby DeVsh » Fri Jan 04, 2008 7:27 pm

hehe guys does anybody recognise this:

Item DataContainer Video
{
Item Data_Nex_Resolution Resolution
{
defValue "800 600"

Item DataLink_TextSwitch Switch
{
valueList "'640 480' '800 600' '960 600' '1024 768' '1152 864' '1280 800' '1280 960' '1280 1024' '1440 900' '1600 900' '1600 1200' '1680 1050' '1920 1200' '2048 1536'"
descList "'640x480' '800x600' '960x600' '1024x768' '1152x864' '1280x800' '1280x960' '1280x1024' '1440x900' '1600x900' '1600x1200' '1680x1050' '1920x1200' '2048x1536'"
link "##up"
}
}
Item Data_Cvar BPP
{
cvarName "vid_bitsperpixel"
defValue "32"

Item DataLink_TextSwitch Switch
{
valueList "'16' '32'"
descList "'16-bit' '32-bit'"
link "##up"
}
}
Item Data_Cvar Fullscreen
{
cvarName "vid_fullscreen"

[DataLink_OnOffSwitch]
}
Item Data_Cvar VSync
{
cvarName "vid_vsync"

[DataLink_OnOffSwitch]
}
Item Data_Cvar Anisotropy
{
cvarName "gl_texture_anisotropy"
defValue "1"

Item DataLink_TextSwitch Switch
{
valueList "'1' '2' '4' '8' '16'"
descList "'Off' '2x' '4x' '8x' '16x'"
link "##up"
}
}
Item Data_Cvar Picmip
{
cvarName "gl_picmip"
defValue "1"

Item DataLink_TextSwitch Switch
{
valueList "'0' '1' '2' '3' '4'"
descList "'Best (0)' 'Good (1) ' 'Medium (2)' 'Low (3)' 'Lowest (4) ' 'Custom'"
link "##up"
}
}
Item Data_Cvar PicmipWorld
{
cvarName "r_picmipworld"
defValue "0"

Item DataLink_TextSwitch Switch
{
valueList "'0' '1'"
descList "'Reduce skins only' 'Reduce everything'"
link "##up"
}
}
Item Data_Cvar GLSL
{
cvarName "r_glsl"
defValue 1
[DataLink_OnOffSwitch]
}
Item Data_Cvar VBO
{
cvarName "gl_vbo"
defValue 1
[DataLink_OnOffSwitch]
}
Item Data_Cvar ShowFPS
{
cvarName "showfps"
defValue "0"

[DataLink_OnOffSwitch]
}
}

yes maybe some developers do... Is it legal to make chages to it so its more user friendly???

i mean making all those values that you type into the console available like gloss and stuff
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
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Posts: 121
Joined: Fri Jun 08, 2007 7:39 pm

Postby DeVsh » Fri Jan 04, 2008 7:36 pm

hehe something comes before that in folder options then it has links to data/video sorry for the mistake
so i would have to update both btw is this a name that correspond to a command in the console (like if i wrote something like Data_cvar VBO would it work in the console, my rule number one if you don't know the programming language or how an app reads .cfg or .menu just look for the templates, how things go, rules, patterns and what things change and what don't)
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
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Posts: 121
Joined: Fri Jun 08, 2007 7:39 pm

Postby divVerent » Fri Jan 04, 2008 11:06 pm

Yes, of course it is legal to change, just like everything else in the game.

But note that this menu system is obsolete now and 2.4 will use an entirely different one. As one of the design decisions, it will have LESS options.

However, if you have any important option to name, do that - and I may add it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Psychcf » Sat Jan 05, 2008 4:44 am

Maybe there should be a "nub" mode and an "advanced" mode for the menu (nub mode hides options). Mumble does this too.
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Postby divVerent » Sat Jan 05, 2008 8:19 am

No. There won't be an "advanced" mode. The menu will only show the most important options. For anything else, there's the console.

The main reason why the old menu was so slow is none other than the huge amount of options...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Shoe » Sat Jan 05, 2008 8:27 am

I have another question about the new menu...
Is it going to be purely "nexposee" based or will there be traditional buttons to launch those menus? The menus are very well laid out but I think the way they're just sorta there is a little weird from an aesthetic standpoint.
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Postby divVerent » Sat Jan 05, 2008 10:22 am

It either will be one or the other, can't have both. And no idea, we'll see when I have the third big window done.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby DeVsh » Sat Jan 05, 2008 11:00 am

ok guys could sum1 tell me how things go??

cause you have lots of menu files and they have links to textures (how does the link system work) and do they correspond to things you could type into the console??

like if Item Data_Nex_Resolution Resolution correspond to a command in the console Data_Nex_Resolution(if the command even exists)??
I only made isotromic games, websites an unfinishe flash game!
http://www.devushwebs.cba.pl/
DeVsh
Alien
 
Posts: 121
Joined: Fri Jun 08, 2007 7:39 pm


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