HOWTO: Make A New Nexuiz Playermodel.

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Postby Sinister » Fri Jul 03, 2009 8:11 pm

can anyone advice an smd exporter for maya 2009 that fits to nexiuz ?
and a question: can exporter actually export animation when bones are controlled trough something else (for example I use locator with point modificator to orient bone and so on..)
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Postby ai » Fri Jul 03, 2009 10:31 pm

@Sinister:
Here's a link to a guide I wrote: http://forums.alientrap.local/viewtopic.php?t=3813
I am working on even some video tutorials explaining exactly this. In there are ways described for smd exporters.
As for your question about locators. Yes, the smd can export the animations no matter how you control the bones. All it wants and cares about are the actual animations, not how it is controlled. You just have to select the skeleton when exporting unless you 'export all' so to speak. I never use that and only use 'export selection', I like to be clean in my doings.

Cheers.
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Postby Sinister » Sun Jul 05, 2009 8:42 am

thanks ai
I was little afraid because in this topic were a lot of
that problem was due to th HL2 exporter

and so on :)
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Postby Yoda almighty » Thu Aug 20, 2009 4:08 pm

i have a quick question.

what is the difference between md2 and md3? because blender can export in md2 format. I am wondering if you could do anything with that.

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Re: HOWTO: Make A New Nexuiz Playermodel.

Postby toneddu2000 » Sun Jan 24, 2010 5:53 pm

If I remember correctly, md3 has same features of md2(no skeleton exported but keyframes of actions:run,walk,and so on) plus tags. So there's a tag TORSO which permits player to roll body during animation while is running, walking.. I think there are three types of tag, head - torso - legs. But, about this, I'm not sure. Probably other users can give you more detailed suggestions. But, let me know, why use md3, when Nexuiz uses dpm or zym for animated objets and ASE for static objects?
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Re: HOWTO: Make A New Nexuiz Playermodel.

Postby z80 » Sun Jan 24, 2010 7:02 pm

Does anyone know how a weapon binding point could be defined in a model? Is it a bone with special name or just a fixed position?
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Re: HOWTO: Make A New Nexuiz Playermodel.

Postby Morphed » Mon Jan 25, 2010 5:53 am

z80 wrote:Does anyone know how a weapon binding point could be defined in a model? Is it a bone with special name or just a fixed position?

its bone named "Bip01 R Hand"
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