HOWTO: Make A New Nexuiz Playermodel.

Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.

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Postby glennxserge » Mon Mar 23, 2009 2:31 am

Ai, if you are interested I can send you the file. You will need to have, perl installed to execute the script. I am using Strawberry Perl, but you can use whatever. The script just reads in the mesh.smd file and does substitution to correct the parentbone then spits out a new file. Just pm me with an email address and I will send it to you.
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Postby glennxserge » Tue Mar 31, 2009 5:03 am

don't know if anyone is still following this thread, but I thought I would post another finding. another problem with Maya. In order for the weapon to show up in the right hand there has to be a bone named "bip01 R Hand", but Maya's naming convention only allows '_' for spaces. So I have to manually edit the smd to make sure it has a space instead of an underscore. a little bit annoying.

progress is still coming along on the model. :)
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Postby MC SE7EN » Fri Apr 10, 2009 9:27 pm

So, let's say, just hypothetically, of course ;), that I was a Mac user who had never done any 3D modeling ever. Let's say I wanted to see what I could do and hopefully develop at least one useable Nexuiz player model. Any good open source apps that would be useful there? I don't have the money to spend on all this software and what-have-you.... :(

Any tutorials anyone knows of for such programs are also welcome....
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Postby timotity » Fri Apr 10, 2009 11:27 pm

blender of course
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Postby MC SE7EN » Fri Apr 10, 2009 11:29 pm

Thanks. I actually looked for it earlier and couldn't find it, but it came right up now... :P

Thanks again though. This should be fun....
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Postby MC SE7EN » Sat Apr 11, 2009 2:33 am

Hmmm... there's not like any easily re-skined templates or anything out there, are there?
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Postby ai » Sat Apr 11, 2009 9:23 am

What do you mean with templates? Just any examples file to learn the skinning process, or a template of the player models? If it's the latter then no, no more than the source for them (the .smd models).
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Postby MC SE7EN » Sat Apr 11, 2009 11:10 am

ai wrote:What do you mean with templates? Just any examples file to learn the skinning process, or a template of the player models? If it's the latter then no, no more than the source for them (the .smd models).


Either works. Full templates or example files, but if there are none, that's fine, too. :D
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Postby ai » Sat Apr 11, 2009 12:36 pm

Well, there are no templates more than what I mentioned above (the .smd files for current player models). As for examples on the skinning process it's just up to look for tutorials and such on the Internet. There is nothing specific to Nexuiz more than what you possibly can find on these forums or other Nexuiz related (like Nexuiz Ninjaz and such).
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Postby MC SE7EN » Sat Apr 11, 2009 10:16 pm

ai wrote:Well, there are no templates more than what I mentioned above (the .smd files for current player models). As for examples on the skinning process it's just up to look for tutorials and such on the Internet. There is nothing specific to Nexuiz more than what you possibly can find on these forums or other Nexuiz related (like Nexuiz Ninjaz and such).


Cool thanks. I'll check it out.
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