It's the first time I've rigged a model to the pyria armature, here's the .blend:
http://www.haosredro.com/nex/model-karo ... nes2.blend
Moderators: Nexuiz Moderators, Moderators
Taiyo.uk wrote:It's the first time I've rigged a model to the pyria armature, here's the .blend:
http://www.haosredro.com/nex/model-karo ... nes2.blend
ai wrote:If it's Div0's Blender script then there's nothing wrong with that. It has already been tested a bit by Morphed and it worked fine.
Taiyo.uk wrote:Now, it did export, and the animations do work, but there appears to be some geometry scaling issues that can only be described as "OMFGWTFSTICKMANHAX?!?!" The model has been turned into a stickman:
http://www.haosredro.com/nex/img/wtfstickman1.jpg
I can see his little head if I zoom in, but everything else has been "sticked":
http://www.haosredro.com/nex/img/wtfstickman2.jpg
Has anyone else had this problem?
Users browsing this forum: No registered users and 1 guest