Weapon animating: help needed (making crossbow)

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Postby Psychcf » Mon Jan 21, 2008 11:22 pm

take_this_cup_of_poison wrote:What is the point?

they feel like acting silly, don't mind them :wink:
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Postby n0rqu3 » Tue Jan 22, 2008 12:36 am

ihsan wrote:f0rqu3 is still working on a ZYM imoprter/exporter which should make all this a lot easier.

not anymore sorry. check my post
-----
so smd export works? (I think I can make quick test: import some player zym export smd, create zym with the command line tool :x)
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Postby Blµb » Tue Jan 22, 2008 5:43 pm

take_this_cup_of_poison wrote:(...)
Where is this "great community" I keep hearing about?
Posting random images is great? (You can't even draw your own and must rip off copyrights stuff?)
(...)


sorry
but he has a point there...
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Postby SavageX » Tue Jan 22, 2008 6:02 pm

Blµb wrote:
take_this_cup_of_poison wrote:(...)
Where is this "great community" I keep hearing about?
Posting random images is great? (You can't even draw your own and must rip off copyrights stuff?)
(...)


sorry
but he has a point there...


One cannot possibly have enough unrelated Star Trek stuff and pigs in a thread. Serious work needs serious relaxing :wink:
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Postby Psychcf » Tue Jan 22, 2008 7:09 pm

Blµb wrote:sorry
but he has a point there...


Projects that act all corporate all the time loose their feel, that's why I'm still posting on these forums. All open source projects have their in-jokes, mine has an in-joke involving a NDA (Don't ask :D)
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Postby ihsan » Wed Jan 23, 2008 3:30 am

take_this_cup_of_poison wrote:Doc-Python doesn't use blender.
I guess the other above posts means you people won't be helping me.
Fine.

Where is this "great community" I keep hearing about?
Posting random images is great? (You can't even draw your own and must rip off copyrights stuff?)

Ishan: the smds you requested are here: http://md3.bpa.nu:81/other/crossbowstart.pk3
Please download them and take a look.


It's the middle of the week and I do have a job to go to so i may take a while to reply. :x
Here's what we need to do:

take your bow, create an armature for it.
Rig and animate the bow firing,
export the custom animations with the 'SMD animation exporter' script (untested),
export the MESh with the smd mesh exporter
configure and run zmodel on it to make the zym

I can only get this done during the weekend. Just too busy with real life.
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Postby Morphed » Sat Jan 26, 2008 3:57 pm

http://www.mediafire.com/?8jmy309ygt2

walking animation is exaggerated but my comp crashed, i didnt saved and i dont wanna start all over again

i fixed model in few spots so its not 100% same mesh

enjoy
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Postby ihsan » Sat Jan 26, 2008 5:37 pm

Can you please post max file if it still exists?
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