Sand Shader.

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Sand Shader.

Postby shaggy » Sun Jan 20, 2008 7:46 am

I'm not sure if anyone has ever wanted anything like this but I would like to know how or where to get a sand shader, it doesn't have to be anything flash, basically all it needs it to throw up more dust when shot at.

Anyone know how I'd go about making or getting one?
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Postby tZork » Sun Jan 20, 2008 2:31 pm

Not possible, at leat not yet. Nexuiz does not allow you to define how a surface reacts.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby shaggy » Sun Jan 20, 2008 10:00 pm

Ok, well it was worth a shot.
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Postby [-z-] » Sun Jan 20, 2008 10:31 pm

shaggy wrote:Ok, well it was worth a shot.


No pun intended!
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Postby shaggy » Mon Jan 21, 2008 3:30 am

Lol, when I was writing that I though maybe I should make a comment about the pun in that...
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Postby Oblivion » Wed Jan 23, 2008 7:24 am

Nexuiz does not allow you to define how a surface reacts.


wait... what about those bullet/scorch marks?
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Postby shaggy » Wed Jan 23, 2008 8:27 am

I was thinking about making little particles fly up...
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Postby tZork » Wed Jan 23, 2008 4:28 pm

Oblivion wrote:
Nexuiz does not allow you to define how a surface reacts.


wait... what about those bullet/scorch marks?


The engine makes those happen, you cant use cutom ones though a shader.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else


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