tZork wrote:EDIT2: Reducing the HUUUUGE hemi.jpg (~45 megs of texture mem right there : ) to 1024x1024 =) and some other, making sure they are power of two etc made my framerate jump from 8 to 90. So i guess it was a memory use issue for me.
yep, that hemi texture is really huge

I haven't modified it so far, but i'll also try it with 1024². I hope it doesn't look washed out then.
@SavageX: thanks for pointing out the texture-issue. I always forget to include some textures the first time i build a pk3.... ALWAYS..... argl
@torus: You're right, the "moon"-terrain-thingie is totally ugly. To work on the lightning towers is also a total "Gefrickel", but i'll put more work in it
"Gefrickel" typically is small scale, tedious work you need three hands for, which tends to go wrong at 1001 places and kills your nerves
About the gameplay: At the moment there are 3 armors, that's definitely too much, but when i checked out the svn build i saw q3-like medium armors (only 50+ iirc), and so there should be 2 medium and one full armor with 2.4. Have to try it today.
And of course you're all welcome to use and modify the skybox for your purposes.
Btw.: What do you think about the meteors ? Should i keep them ? I don't know because they look kinda flat in some situations. And they're not animated which looks dull when they're near the level. Maybe go with more faster smaller comets ?
bleach->aneurysm->straledm5->dieselpower->space-fun->o-fun->runningman->runningman1on1->aggressor(conversion)->soylent->bloodprison->bluesky->ruiner->reslimed->strength